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User:The-Marksman/Sandbox

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'''{{Anchor|Natural Charm}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A number of times per day equal to her class level, an Enchantress can manifest ''[[SRD:Psionic Charm|Psionic Charm]]'' at a reduced power point cost. The cost of ''Psionic Charm'' is reduced by a number of points equal to her Enchantress class level, to a minimum of 1 power point (reduced after augmentations). In addition, anytime she uses this effect the range is increased to 100 feet and the casting time is reduced to a move action. The effects of this power are still restricted by the Enchantress' manifester level.
For example, a Psion 7/Enchantress 10 can manifest ''Psionic Charm'' normally for 1 power point + augments whenever she wants. However, 10 times per day she can manifest ''Psionic Charm'' as a move action from 100 feet away with a reduced cost. She can spend a maximum of 17 power points on an ability, therefore she may augment ''Psionic Charm'' by choosing to spend 16 extra points. If you read the augments for ''[[SRD:Psionic Charm|Psionic Charm]]'' this means 16 extra points would increase the DC by +8 and if successful, would cause the duration to increase by 1 day per 4 extra points spent, so the creature would be charmed for 4 days, but the Enchantress using this ability would only pay 7 points for this augmentation rather than 17.  However, regardless of which way she chooses, she cannot ever spend more than 17 power points on manifesting this power since she is an 17th level manifester. Maximum maximum points spent for manifester level must be calculated '''''BEFORE''''' the reduced cost comes in to play. Regardless of which way she chooses to manifest, meaning she cannot ever spend more than 17 power points on manifesting any power since she is an 17th level manifester. Meaning she cannot spend 27 points that gets reduced to 17, it must be 17 that gets reduced to 7.
'''{{Anchor|Charming Demeanor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Enchantress is intimately familiar with all interpersonal relations and social interactions and gains a bonus on all [[SRD:Bluff|Bluff]], [[SRD:Diplomacy|Diplomacy]], [[SRD:Gather Information|Gather Information]], [[SRD:Intimidate|Intimidate]] and [[SRD:Sense Motive|Sense Motive]] checks equal to her Enchantress class level.
'''{{Anchor|Elude Enchantment}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Enchantress is so accustomed to how charms and compulsions work that she gains a bonus on any saves she makes against any charm or compulsion effects equal to her class level. In addition, any ally within 30 feet of the Enchantress gets a bonus on all saves against all enchantment spells, powers and effects equal to 1/2 her class level (minimum of 1).
'''{{Anchor|Natural Suggestion}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Beginning at 3rd level, a number of times per day equal to her class level, an Enchantress can manifest ''[[SRD:Psionic Suggestion|Psionic Suggestion]]'' at a reduced power point cost. The cost of ''Psionic Suggestion'' is reduced by a number of points equal to her Enchantress class level, to a minimum of 1 power point. In addition, anytime she uses this effect the range is 100 feet , the casting time is reduced to a move action and the duration is increased to 5 2 hours + 1 hour per manifester level or until completed. The effects of this power are still restricted by the Enchantress' manifester level, (see [[#Natural Charm|Natural Charm]]).
'''{{Anchor|Slippery Mind}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' This ability represents the Enchantress’ ability to wriggle free from magical effects that would otherwise control or [[SRD:Compulsion Subschool|compel]] her. If an Enchantress of 3rd level or higher is affected by an enchantment spell or effect and fails her [[SRD:Saving Throw|saving throw]], she can attempt it again 1 round later at the same [[SRD:DC|DC]]. She gets only this one extra chance to succeed on her saving throw.
'''{{Anchor|Irresistable Enchantment}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The charms and compulsions of an Enchantress are so strong that starting at 6th level, any targets of her charm powers do not gain a bonus on their saves due to being currently threatened or attacked by the Enchantress or her allies. In addition, subjects of her compulsion effects do not get a bonus on saves due to being forced to take an action against their nature.
'''{{Anchor|Natural Dominate}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A number of times per day equal to her class level, an Enchantress can manifest ''[[SRD:Psionic Dominate|Psionic Dominate]]'' at a reduced power point cost. The cost of ''Psionic Dominate'' is reduced by a number of points equal to her Enchantress class level, to a minimum of 1 power point. In addition, anytime she uses this effect the base cost to cast is reduced to 1 power point '''before''' augmentations, casting time is reduced to 1 standard action, the duration is increased to 24 hours1 day per manifester level. The effects of this power are still restricted by the Enchantress' manifester level, (see [[#Natural Charm|Natural Charm]]). For example, if a Psion 7/Enchantress 10 uses this ability it costs 1 point for the power instead of 7 as a base cost, and she may then add 16 points worth of augments for the base cost up to a total of 17 points spent for her 17 manifester level, and then this would be reduced by her Enchantress level down to 7 points spent.
'''{{Anchor|Persistent Enchantment}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Beginning at 8th level, the potency of an Enchantress' charm and compulsion powers are so powerful that it lingers in the victims mind. Any creature that successfully saves against any of an Enchantress' charm or compulsion powers must save again 1 round later (as if she had manifested the power again) at the beginning of the round before anyone's actions, and the victim gains a +4 bonus on the save.
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