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==Cat BurglarRaider==[[File:Cat Burglar.jpg|thumb|300 px|]]X
===Making a Cat BurglarRaider===
Cat Burglars Raiders have the following game statistics.
'''Abilities:''' Charisma
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.
<br/><br/>
{| class="zebra d20"
|+
<div>{{Anchor|Table: The Cat BurglarRaider}}</div>
Hit Die: d6
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
|-
|1st|| class="left" | +0 || +0 || +2 || +2
| class="left" | [[#Ki Power|Ki Power]], [[#Trapfinding|Trapfinding]], [[#SkirmishDarkvision|SkirmishDarkvision]]
| +1d6/+0 ||—||—||—||—
|-
|2nd|| class="left" | +1 || +0 || +3 || +3
| class="left" | [[#Ghost Step|Ghost Step]] (Invisible), [[#EvasionUncanny Dodge|EvasionUncanny Dodge]]| +1d6/+0 ||—||—||—||—
|-
|3rd|| class="left" | +2 || +1 || +3 || +3
| class="left" | [[#Stonecunning|Stonecunning]], ''[[#Augury|Augury]]'', [[#Trap Sense|Trap Sense]] +1, [[#Darkvision|Darkvision]]
| +1d6/+1 ||—||—||—||—
|-
|4th||class="left" | +3 || +1 || +4 || +4
| class="left" | [[#Armored Mage|Armored Mage]], [[#Summon FamiliarEvasion|Summon FamiliarEvasion]]| +1d6/+1 ||0||—||—||—
|-
|5th||class="left" | +3 || +1 || +4 || +4
| class="left" | [[#Ki Dodge|Ki Dodge]], [[#Uncanny Dodge|Uncanny Dodge]]
| +2d6/+1 ||1||—||—||—
|-
|6th||class="left" | +4 || +2 || +5 || +5
| class="left" | [[#Ghost Sight|Ghost Sight]], Trap Sense +2
| +2d6/+1 ||1||—||—||—
|-
|7th||class="left" | +5 || +2 || +5 || +5
|-
|8th||class="left" | +6/+1 || +2 || +6 || +6
| class="left" | [[#Ghost Strike|Ghost Strike]], [[#Improved Uncanny Dodge|Imp. Uncanny Dodge]]| +2d6/+2 ||1||0||—||—
|-
|9th||class="left" | +6/+1 || +3 || +6 || +6
|10th||class="left" | +7/+2 || +3 || +7 || +7
| class="left" | [[#Ghost Step|Ghost Step]] (Ethereal), [[#Skill Mastery|Skill Mastery]]
| +3d6/+2 ||2||1||—||—
|-
|11th||class="left" | +8/+3 || +3 || +7 || +7
|12th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | ''[[#Find the Path|Find the Path]]'', Trap Sense +4
| +3d6/+3 ||2||2||1||—
|-
|13th||class="left" | +9/+4 || +4 || +8 || +8
|14th||class="left" | +10/+5 || +4 || +9 || +9
| class="left" | [[#Ghost Mind|Ghost Mind]]
| +4d6/+3 ||3||2||2||0
|-
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
| class="left" | [[#X|X]]
| +4d6/+4 ||3||3||3||2
|-
|17th||class="left" | +12/+7/+2 || +5 || +10 || +10
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
| class="left" | Trap Sense +6
| +5d6/+4 ||4||4||3||3
|-
|19th||class="left" | +14/+9/+4 || +6 || +11 || +11
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
| class="left" | [[#Ghost Walk|Ghost Walk]]
| +5d6/+5 ||4||4||4||4
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::68]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
====Class Features====
All of the following are [[SRD:Class|class]] features of the Cat BurglarRaider. '''Weapon and Armor Proficiency:''' Raiders are proficient with all [[SRD:Simple Weapon Proficiency|simple]] weapons, and plus bolas, hand crossbows, kukris, long bow, rapier, short bow, shortsword, spiked chains, and whips. Raiders are also proficient with all [[SRD:Armor Proficiency (Light)|light]] armors, but not with any [[SRD:Shield Proficiency|shields]].
'''Weapon and Armor Proficiency{{Anchor|Trapfinding}}:''' Cat Burglars are proficient with all Raiders can use the Search skill to locate [[SRD:Simple Weapon ProficiencyTraps|simpletraps]] weaponswhen the task has a Difficulty Class higher than 20. Finding a nonmagical traps has a DC of at least 20, and plus bolas, hand crossbows, kukris, long bow, rapier, short bow, shortsword, spiked chains, and whipsor higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Cat Burglars are also proficient with all Raiders can use the Disable Device skill to [[SRD:Armor Proficiency (Light)Disarm|lightdisarm]] armorsmagic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. a Raider who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, but not and bypass it (with any [[SRD:Shield Proficiency|shields]]his party) without disarming it.
'''{{Anchor|TrapfindingEvasion}}:''' Cat Burglars can use the Search skill to locate ([[SRD:TrapsSpecial Abilities Overview#Extraordinary|trapsEx]] when the task has ):''' At 2nd level and higher, a Difficulty Class higher than 20Raider can avoid even magical and unusual attacks with great agility. Finding If he makes a nonmagical traps has successful Reflex saving throw against an attack that normally deals half damage on a DC of at least 20successful save, or higher he instead takes no damage. Evasion and [[#Improved Evasion|Improved Evasion]] can be used only if it the Raider is well hiddenwearing light armor or no armor. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Cat Burglars can use the Disable Device skill to A [[SRD:DisarmHelpless|disarmhelpless]] magic traps. A magic trap generally has a DC of 25 + Raider does not gain the level benefit of the spell used to create it. a Cat Burglar who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming itevasion.
'''{{Anchor|EvasionTrap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd 3rd level and higher, a Cat Burglar can Raider gains an intuitive sense that alerts him to danger from [[SRD:Traps|traps]], giving him a +1 bonus on Reflex saves made to avoid even magical traps and unusual a +1 dodge bonus to AC against attacks with great agilitymade by traps. If These bonuses rise to +2 when the Raider reaches 6th level, to +3 when he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful savereaches 9th level, to +4 when he instead takes no damagereaches 12th level, to +5 at 15th, and to +6 at 18th level. Evasion Trap sense bonuses gained from multiple classes stack and [[#Improved Evasion|Improved Evasion]] can be used only if this ability stacks with the Cat Burglar is wearing light armor or no armor. A [[SRD:Helpless|helpless]] Cat Burglar does not gain the benefit of evasionbonus to Reflex saves from his Reactive Instinct ability.
'''{{Anchor|Trap SenseSpells}} ([[SRD:Special Abilities Overview#ExtraordinarySpell-Like|ExSp]]):''' At 3rd Begining at 4th level, a Cat Burglar Raider gains an intuitive sense that alerts him the ability to danger cast a number of arcane spells from [[SRD:Traps|traps]], giving him the Raider spell list (see below). When a +1 bonus on Reflex saves made Raider gains access to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Cat Burglar reaches 6th new levelof spells, to +3 when he reaches 9th automatically knows all of the spells for that level, to +4 when on the Raider spell list. He can cast any spell he reaches 12th level, to +5 at 15th, and to +6 at 18th levelknows without preparing it ahead of time. Trap sense bonuses gained from multiple classes stack and this ability stacks with Essentially the Raiders spell list is the bonus to Reflex saves from same as his Reactive Instinct abilityspells known list.
To cast a spell, a Raider must have an Intelligence score of at least 10 + the spell'''{{Anchor|Spells}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Begining at 4th s level, so a Cat Burglar gains the ability to Raider with an Intelligence of 10 or lower cannot cast these spells. His spells are based on Intelligence and saving throws against these spells have a number DC of arcane 15 + the spells from level + the Cat Burglar spell list Raider's Intelligence bonus (see belowif any). When he gets 0 spells per day of a Cat Burglar gains access to given spell level (for instance, 1st level spells for a new 4th level of spellsRaider), he automatically knows all of gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level on the Cat Burglar spell list. He can cast any spell he knows without preparing it ahead of time. Essentially the Cat Burglars The Raider's spell list is the same as his spells known listappears below.
To cast a spell, a Cat Burglar must have an Intelligence score of at least 10 + the spell's ''1st level:''' ''[[SRD:Acid Splash|Acid Splash]], so a Cat Burglar with an Intelligence [[SRD:Comprehend Languages|Comprehend Languages]], [[SRD:Delay Poison|Delay Poison]], [[SRD:Detect Magic|Detect Magic]], [[SRD:Disguise Self|Disguise Self]], [[SRD:Enlarge Person|Enlarge Person]], [[SRD:Expeditious Retreat|Expeditious Retreat]], [[SRD:Feather Fall|Feather Fall]], [[SRD:Identify|Identify]], [[SRD:Light|Light]], [[SRD:Mage Hand|Mage Hand]], [[SRD:Magic Aura|Magic Aura]], [[SRD:Mount|Mount]], [[SRD:Obscuring Mist|Obscuring Mist]], [[SRD:Open/Close|Open/Close]], [[SRD:Pass without Trace|Pass without Trace]], [[SRD:Reduce Person|Reduce Person]], [[SRD:Sleep|Sleep]], [[SRD:Touch of 10 or lower cannot cast these spells. His spells are based on Intelligence and saving throws against these spells have a DC Fatigue|Touch of 15 + the spells level + the Cat BurglarFatigue]], [[SRD:Undetectable Alignment|Undetectable Alignment]]'s Intelligence bonus (if any). When he gets 0 spells per day of a given spell level (for instance, 1st level spells for a 4th level Cat Burglar), he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. The Cat Burglar's spell list appears below.
1st&mdash; '''2nd level:''' ''[[SRD:AlarmAlter Self|AlarmAlter Self]], [[SRD:Cause FearBull's Strength|Cause FearBull's Strength]], [[SRD:Delay PoisonCat's Grace|Delay PoisonCat's Grace]], [[SRD:Detect MagicDaze Monster|Detect MagicDaze Monster]], [[SRD:Detect PoisonThoughts|Detect PoisonThoughts]], [[SRD:Detect Secret DoorsGlitterdust|Detect Secret DoorsGlitterdust]], [[SRD:Disguise SelfGust of Wind|Disguise SelfGust of Wind]], [[SRD:Expeditious RetreatHold Person|Expeditious RetreatHold Person]], [[SRD:Feather FallHypnotic Pattern|Feather FallHypnotic Pattern]], [[SRD:IdentifyKnock|IdentifyKnock]], [[SRD:LightLocate Object|LightLocate Object]], [[SRD:MountMake Whole|MountMake Whole]], [[SRD:Magic AuraRay of Exhaustion|Magic AuraRay of Exhaustion]], [[SRD:Obscure ObjectResist Energy|Obscure ObjectResist Energy]], [[SRD:Obscuring MistSilence|Obscuring MistSilence]], [[SRD:Pass without TraceSnare|Pass without TraceSnare]], [[SRD:SleepSpider Climb|SleepSpider Climb]], [[SRD:Touch of FatigueSuggestion|Touch of FatigueSuggestion]], [[SRD:True StrikeTongues|True StrikeTongues]], [[SRD:Undetectable AlignmentWood Shape|Undetectable AlignmentWood Shape]]''.
2nd&mdash; '''3rd level:''' ''[[SRD:Alter SelfArcane Eye|Alter SelfArcane Eye]], [[SRD:Arcane LockSight|Arcane LockSight]], [[SRD:BlurDeep Slumber|BlurDeep Slumber]], [[SRD:DarknessDispel Magic|DarknessDispel Magic]], [[SRD:Darkvision_(Spell)Flame Arrow|DarkvisionFlame Arrow]], [[SRD:Death KnellGlibness|Death KnellGlibness]], [[SRD:Detect ThoughtsHalt Undead|Detect ThoughtsHalt Undead]], [[SRD:Find TrapsInvisibility Purge|Find TrapsInvisibility Purge]], [[SRD:Hold PersonInvisibility Sphere|Hold PersonInvisibility Sphere]], [[SRD:KnockNeutralize Poison|KnockNeutralize Poison]], [[SRD:Locate ObjectNondetection|Locate ObjectNondetection]], [[SRD:MisdirectionRepel Vermin|MisdirectionRepel Vermin]], [[SRD:Ray of ExhaustionSculpt Sound|Ray of ExhaustionSculpt Sound]], [[SRD:Remove ParalysisShrink Item|Remove ParalysisShrink Item]], [[SRD:ScareSpeak with Dead|ScareSpeak with Dead]], [[SRD:See InvisibilitySpeak with Plants|See InvisibilitySpeak with Plants]], [[SRD:SilenceStone Shape|SilenceStone Shape]], [[SRD:SnareSuggestion|SnareSuggestion]], [[SRD:Spider ClimbWater Breathing|Spider ClimbWater Breathing]], [[SRD:SuggestionWater Walk|SuggestionWater Walk]]''.
3rd&mdash; '''4th level:''' ''[[SRD:Arcane SightDeath Ward|Arcane SightDeath Ward]], [[SRD:Bestow CurseDetect Scrying|Bestow CurseDetect Scrying]], [[SRD:BlinkDimension Door|BlinkDimension Door]], [[SRD:Clairaudience/ClairvoyanceGreater Invisibility|Clairaudience/ClairvoyanceGreater Invisibility]], [[SRD:ContagionHold Monster|ContagionHold Monster]], [[SRD:Crushing DespairLegend Lore|Crushing DespairLegend Lore]], [[SRD:Deep SlumberLocate Creature|Deep SlumberLocate Creature]], [[SRD:DisplacementMass Enlarge Person|DisplacementMass Enlarge Person]], [[SRD:Fear_(Spell)Mass Reduce Person|FearMass Reduce Person]], [[SRD:Lesser GeasMass Suggestion|Geas LesserMass Suggestion]], [[SRD:GlibnessMislead|GlibnessMislead]], [[SRD:HasteModify Memory|HasteModify Memory]], [[SRD:Neutralize PoisonPrying Eyes|Neutralize PoisonPrying Eyes]], [[SRD:NondetectionRainbow Pattern|NondetectionRainbow Pattern]], [[SRD:Poison_(Spell)Secret Chest|PoisonSecret Chest]], [[SRD:Sepia Snake SigilSeeming|Sepia Snake SigilSeeming]], [[SRD:ScryingSolid Fog|ScryingSolid Fog]], [[SRD:Sculpt SoundTelekinesis|Sculpt SoundTelekinesis]], [[SRD:SlowWaves of Fatigue|SlowWaves of Fatigue]], [[SRD:Water BreathingZone of Silence|Water BreathingZone of Silence]]''.
4th&mdash; [[SRD:Cloudkill'''{{Anchor|Cloudkill]], Uncanny Dodge}} ([[SRD:Death WardSpecial Abilities Overview#Extraordinary|Death WardEx]], [[SRD):Detect Scrying|Detect Scrying]], [[SRD:Discern Lies|Discern Lies]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Freedom of Movement|Freedom Of Movement]], [[SRD:Hold Monster|Hold Monster]], [[SRD:Greater Invisibility|Greater Invisibility]], [[SRD:Illusory Wall|Illusory Wall]], [[SRD:Locate Creature|Locate Creature]], [[SRD:Mass Suggestion|Mass Suggestion]], [[SRD:Mislead|Mislead]], [[SRD:Modify Memory|Modify Memory]]''' Starting at 4th level, [[SRD:Passwall|Passwall]]a Raider can react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, [[SRD:Phantasmal Killer|Phantasmal Killer]], [[SRD:Rainbow Pattern|Rainbow Pattern]], [[SRD:Slay Living|Slay Living]], [[SRD:Solid Fog|Solid Fog]], [[SRD:Waves of Fatigue|Waves of Fatigue]], [[SRD:Zone of Silence|Zone of Silence]]he still loses his Dexterity bonus to AC if immobilized. If a Raider already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead.
'''{{Anchor|Uncanny DodgeImproved Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th At 9th level, a Cat Burglar can react to danger before his senses would normally allow him to do soRaider gains Improved Evasion. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. HoweverThis ability works like [[#Evasion|evasion]], he except that while the Raider still loses his Dexterity bonus to AC if immobilized. If takes no damage on a Cat Burglar already has uncanny dodge from successful Reflex saving throw against attacks henceforth he henceforth takes only half damage on a different class he automatically gains Improved Uncanny Dodge insteadfailed save. A helpless Raider does not gain the benefit of improved evasion.
''' {{Anchor|Improved EvasionSkill Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th 10th level a Cat Burglar gains Improved EvasionThe Raider becomes so certain in the use of certain skills that he can use them reliably even under adverse conditions. This Upon gaining this ability works like [[#Evasion|evasion]], except that while the Cat Burglar still takes no damage on he selects a number of skills equal to 3 + his Intelligence modifier. When making a successful Reflex saving throw against attacks henceforth skill check with one of these skills, he henceforth takes only half damage on may take 10 even if stress and distractions would normally prevent him from doing so. a failed save. A helpless Cat Burglar does not Raider may gain the benefit of improved evasionthis ability multiple times from multiple classes, selecting additional skills for it to apply to each time.
'''{{Anchor|Skill Mastery}} ([[SRDFile:Special Abilities Overview#ExtraordinaryRaider1.jpg|thumb|300 px|Ex]]):''' At 10th level The Cat Burglar becomes so certain in the use of certain skills that he can use them reliably even under adverse conditions. Upon gaining this ability, he selects a number of skills equal to 3 + his Intelligence modifier. When making a skill check with one of these skills, he may take 10 even if stress and distractions would normally prevent him from doing so. a Cat Burglar may gain this ability multiple times from multiple classes, selecting additional skills for it to apply to each time.
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