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Word Warrior (3.5e Class)

315 bytes added, 17:26, 9 March 2011
m
Fixing a bunch of little things, adding the Vyl word.
Additionally, the maximum number of words the word warrior can use in a single attack is limited to the length of the action of that attack: 1+(level/3) (bonus) effect words for an [[SRD:Attack_of_Opportunity|Attack of Opportunity]] hit, 1+(level/2) effect words on any strike stemming from an [[Immediate_action|Immediate]] or [[SRD:Swift_Action|Swift]] action, and no restriction on standard action attacks or attacks as part of a full-attack action. Note that while the word warrior's maximum effect words per turn is equal to her level, this is per turn, not per round - she can use up to her level of words on someone else's turn, if she can manage the attacks.
The words the word warrior can use in this physical manner from are limited to [[Wordcasting_(3.5e_Variant_Rule)#Pyr|Pyr]], [[Wordcasting_(3.5e_Variant_Rule)#Lek|Lek]], [[Wordcasting_(3.5e_Variant_Rule)#Forch|Forch]], [[Wordcasting_(3.5e_Variant_Rule)#Saun|Saun]], [[Wordcasting_(3.5e_Variant_Rule)#Aci|Aci]], [[Wordcasting_(3.5e_Variant_Rule)#Deth|Deth]], [[Wordcasting_(3.5e_Variant_Rule)#Vyl|Vyl]], [[Wordcasting_(3.5e_Variant_Rule)#Min|Min]], [[Wordcasting_(3.5e_Variant_Rule)#Terr|Terr]], [[Wordcasting_(3.5e_Variant_Rule)#Path|Path]], [[Wordcasting_(3.5e_Variant_Rule)#Scan|Scan]], [[Wordcasting_(3.5e_Variant_Rule)#Thro|Thro]], and [[Wordcasting_(3.5e_Variant_Rule)#Disp|Disp]]. (Summarized on the [[#Combative Wordcasting Effect Words List|Combative Wordcasting Effect Words List]].)
'''{{Anchor|Word Magicked Weapons}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The combination of Word Magic and weapons has a few direct implications for the word warrior. First, whenever she empowers an attack with Word Magic, the weapon in question is considered a magic weapon until the start of her next turn - this may bypass damage reduction, protect the weapon, etc. Caster level of the magic weapon is based on how many words used since the start of her last turn.
Second, whenever she makes a critical hit, the target automatically fails all saves against that attack's effect words.
Third, at level 5, whenever the word warrior rolls a natural 20 on a melee attack, she may hit and instead of the target automatically failing all saves or equivalent, she may lash out with the magic as if she had used the shape word "[[Wordcasting_(3.5e_Variant_Rule)#Con|Con]]" in the direction of the critically hit target, and applying her effect words to everyone targeted by the "[[Wordcasting_(3.5e_Variant_Rule)#Con|Con]]" shape word, rather than just the target. This lucky shape-effect does not require a Wordcasting check, as it is by chance, and not by wordcasting skill.
Fourth, also Also at level 5, whenever the word warrior rolls a natural 20 on a ranged attack, she may hit and instead of the target automatically failing all saves or equivalent, she may lash out with the magic as if she had used the shape word "[[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]]" centered on the critically hit target, and applying her effect words to everyone targeted by the "[[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]]" shape word, rather than just the target. This lucky shape-effect does not require a Wordcasting check, as it is by chance, and not by wordcasting skill.
FifthFourth, at level 15, when the word warrior gets a critical hit, instead of causing the target to fail all saves or equivalent, she may maximize all dice rolled by the effect words.
Lastly, at level 20, when the word warrior gets a critical hit, instead of causing the target to fail all saves or equivalent, the word warrior may cause each effect word to count as if she had uttered it twice. If this critical hit confirmed from the roll of a natural 20, she may additionally cause the target to fail all saves, or any other single previous effect from this abilityWord Magicked Weapons.
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| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Deth|Deth]] || 1d6 negative energy, raise skeletons
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| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Vyl|Vyl]] || +1 || 1d8 Vile damage, hurt yourself
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| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Min|Min]] || Befuddle
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Port|Port]] || Grant targets the opportunity to teleport (Only for level 18+)
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| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Al|Al]] || Make [[#Port|Port]] more precise
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| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Lift|Lift]] || Provide the power of flight (Only for level 10+)
|-
|}
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