Augment (4e Feat Type)
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Augment Feats: Augment feats allow you to spend power points to alter the way certain actions or abilities work, such as granting bonuses to attack rolls or skill checks, or causing your powers to apply status conditions on targets they hit. Only characters with the Psionic Augmentation class feature can take augment feats. Unless a specific feat says otherwise, you can only apply the effects of one augment feat to any given action (for example, if you have two augment feats that give you some sort of bonus to Athletics checks, you can only apply one of those feats to any single Athletics check).
Name | Summary | Tier |
---|---|---|
Burrowing Power | Augment powers to ignore cover or superior cover | Heroic |
Chain Power | Augment power to affect secondary target within range | Epic |
Combat Manifestation | +2 to AC against opportunity attacks; augment to increase to +4 | Heroic |
Deep Impact | When you make a basic attack, augment to target foe's mind | Heroic |
Delay Power | When you use a psionic power on your turn, augment to delay effects | Paragon |
Overchannel | When you augment a power, spend 1 extra power point for +1 damage | Heroic |
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