Blue Flare (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 19th June 2023
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Blue Flare
Conjuration (Creation) / Evocation [Fire]
Level: Sorcerer/Wizard 5
Components: V, S
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half (see text)
Spell Resistance: No

This spell conjure hyper-oxygenated air as fuel and immediately ignites it, causing a tremendously energetic conflagration of blue flames. All within the area take 1d6 point of fire damage per level (maximum of 15d8), a Reflex save allowed to halves the damage. On a failed Reflex save also leave a damaged creature prone and staggered for 1 round. Blue flare causes all ignitable objects within its area to catch fire, assuming they are not obliterated.

All creatures within or adjacent to the spell's area take 1 point of fire damage per caster level, which is not reduced even on a successful Reflex save.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4520 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorFire +
Identifier3.5e Spell +
LevelSorcerer/Wizard 5 +
RangeClose +
RatingUnrated +
SchoolConjuration + and Evocation +
SubschoolCreation +
SummaryYou cause a conflagration of blue flame, damaging and staggering all caught inside. +
TitleBlue Flare +