Caelistis (3.5e Campaign Setting)/Pantheon
Contents
- 1 Religion
- 2 The Afterlife
- 3 Individual Deities
- 3.1 Agares - God of Fearless Understanding
- 3.2 Alloces - Goddess of Movement and Wind
- 3.3 Amdusias - God of Hunger and the Hunt
- 3.4 Amon - God of Alliances between Enemies
- 3.5 Asmoday - God of Serpents and Lies
- 3.6 Astaroth - God of Self
- 3.7 Bael - God of Sun and Life
- 3.8 Barbatus - God of Leadership
- 3.9 Belial - Goddess of Decay
- 3.10 Bolfri - God of Blood
- 3.11 Buer - God of Medicine
- 3.12 Byoun - God of Filth and Waste
- 3.13 Caim - God of Violence in Excess
- 3.14 Cimeries - God of Beasts
- 3.15 Crocell - God of Runes and Symbolism
- 3.16 Dantalion - God of Thoughts
- 3.17 Eligos - God of Order in Battle
- 3.18 Furfur - Goddess of Spontaneous Nature
- 3.19 Gamigm - God of Turbulent Change
- 3.20 Glasya Labolas - God of Fear
- 3.21 Gremory - Goddess of Love
- 3.22 Gusion - God of Hedonism
- 3.23 Haage - God of Greed
- 3.24 Haborym - Goddess of Cats and Intoxication
- 3.25 Havres - God of Dominance
- 3.26 Ipos - God of Time
- 3.27 Leraje - God of Conflict
- 3.28 Malthus - God of Mirrors and Envy
- 3.29 Marchosias - God of Strength
- 3.30 Naberius - God of Diplomacy and Word Play
- 3.31 Orias - Goddess of Maps
- 3.32 Orobas - God of Infinite Nothing
- 3.33 Oze - God of Freedom
- 3.34 Paimon - God of Mysteries
- 3.35 Phenex - Goddess of Purification
- 3.36 Raum - God of Mercy and Sacrifice
- 3.37 Ronwe - Goddess of Death
- 3.38 Sabnock - God of Resistance
- 3.39 Saleos - God of Progress and Growth
- 3.40 Seir - God of Fools
- 3.41 Shax - God of Equivalencies
- 3.42 Sitri - God of Pragmatic Foresight
- 3.43 Solas - God of Deals
- 3.44 Uvall - God of the Deep Below
- 3.45 Valefar - God of Chance
- 3.46 Vassago - God of Inner Machinations
- 3.47 Vinea - Goddess of Obsessions and Insanity
- 3.48 Zagan - God of the Unreal
Religion[edit]
In Caelistis, religion is life. This statement holds true to almost every being in the world. When the gods were physical, they were kings and queens of the people. Now that they have gone, they still rule, but now through others who seek to advance their beliefs to as much of the world as possible. While degrees of faith differ between social classes, everyone pays tribute to at least one god. There is simply no reason not to. While there may be some people who, when raised among one religion, find that they believe the teachings of another god more, they are not usually frowned upon unless their new deity is the direct enemy of the one the community is based around.
However, as churches cannot truly control whole communities, there are often radicals who misinterpret the teachings of their patron and seek to further them without official support. These people are often considered troublemakers by other churches, and some churches seek to dispose of these sort of followers among their ranks. Many churches, however, are silent to these things, whether because they do not seem to care, or because their dogma states that the radicals are still technically within bounds.
As for god-based alignments, the churches turn down very few people because of their alignment. In mechanical terms, this means the god's alignment for the sake of worshiper alignments and other things may be anything, but in order to receive divine spells from a god with a alignment-based domain, the character must have the alignment of at least 1 of those domains, and be at most 1 step away from the other.
For example, Robert decides he wants to make a cleric to Agares, God of Fearless Understanding. While he may be any moral alignment (Good, Evil), he must be Chaotic in order to gain spells. Agares' faith is simply too based around the deconstruction of tradition and taboo for anyone Neutral or Lawful.
The Afterlife[edit]
Where souls go after death remains a mystery in Caelistis. Those that are resurrected with magic recall nothing of their time in the afterlife. People theorize that the gods know if a soul is going to be brought back to life, and so keep them from the after life until they are truly dead permanently. As such, there's no way to know what exists after a person will never return. The only planes that exist beyond the material, ethereal, and shadow plane are the planes of the Greatest Four, which are home of thousands of types of creatures that the gods created and sent to the material plane. Demons, devils, elementals... All matter of outsiders exist on those planes. Traveling to them seems to be nearly impossible, especially considering the difficulty of planar travel normally. Some believe that souls linger on Caelistis until they are reborn.
The followers of Ronwe know that she has some control over the souls of the dead, and while not everyone believes it, the most accepted theory is of reincarnation based on the appeasing of the Goddess of Death.
Individual Deities[edit]
Agares - God of Fearless Understanding[edit]
- Agares is depicted as a eyeless crocodile with avian characteristics such as feathers and a downy tail. He is also sometimes described as a hawk who's every feather is covered with writing of lost languages that supposedly detail horrifying secrets. During the Age of Mortality, mythos records Agares as being a cannibalistic old philosopher with leathery skin. He is the god of forbidden knowledge, but also the god of finding information whatever the cost. Many social heretics flock to him, many deviants and many outcasts. Although his dogma is not inherently evil, the selfishness in his teachings and the negative opinions of his followers cause him to lean towards evil over neutrality. His portfolio includes taboos, secrets, and heresy. His domains are Chaos, Fate, and Knowledge. Agares' favored weapon is the spiked chain.
Alloces - Goddess of Movement and Wind[edit]
- Alloces is depicted as graceful woman dressed in silk spun from clouds, her skin pale, her hair white. During the Age of Mortality, she was a humanoid with feathered wings instead of arms, and long, bird-like legs. Her hair was made of downy feathers. Mythos records say her feathers were all white, though others claim they were rainbow or changed with her mood. She is the goddess of movement, feeling the wind in your face, and the joy of travel. Her followers are often wanderers or travelers, and her churches run the postal service of Caelistis. Though they never turn down a package because of the distance, they are known to often take detours just to be able to keep moving. Her portfolio includes wind, movements, and travel. Her domains are Air, Celerity, and Travel, and her favored weapon is the cestus (gauntlet).
Amdusias - God of Hunger and the Hunt[edit]
- Amdusias is depicted as a humanoid with claws instead of hands and feet and the head of a wolf embedded in his chest, always holding a horn made of ivory. During the Age of Mortality, he took his following on great hunts and searches that spanned continents, often giving anyone they found an ultimatum-- Join as a hunter or become the hunted. His followers work as mercenaries and bounty hunters, often master trackers rivaling Sitri's woodsmen. Stories tell of them finding even those that were hidden by the gods themselves. His portfolio includes hunting, wolves, and starvation. His domains are Animal, War, and Hunger and his favored weapon is the javelin.
Amon - God of Alliances between Enemies[edit]
- Amon is commonly depicted as a man with the head of a sharp-toothed raven, who's skin is colored with stripes of black and gray. During the Age of Mortality, mythos records Amon as appearing as a wolf with the tail of a snake. He is the deity of friendship from nothing, often worshiped or paid tribute by men on the battlefield to ask that their alliances do not go sour. Although he seems to prefer teamwork and allies, his teachings and actions seem very violent and he often leans towards neutrality over good. His portfolio includes civilizations, alliances, and contracts. His domains are Community, War, and Competition, and his favored weapon is the short sword.
Asmoday - God of Serpents and Lies[edit]
- Asmoday is depicted as the shed skin of a gargantuan snake, its tongue made of molten platinum. During the Age of Mortality, Asmoday took the form of a Yuan-ti, the race he created himself. Mythos records claim that whenever a person lies, a portion of their soul become the property of Asmoday. In modern times, however, most people think it is a cautionary tale for children. Still, it has its place in history for persuading people to be truthful. The followers of Asmoday are maleficent manipulators who pull strings to get what they want. When they find that words don't do the trick, magic will be used. If magic fails, then poison usually makes things end on a pleasant note. His portfolio includes snakes, lies, and poison. His domains are Charm, Snake, and Evil, and his favored weapon is the scimitar.
Astaroth - God of Self[edit]
- Astaroth is depicted as a nude man, holding a snake in one hand, while the other takes the form of a rigid blade. During the Age of Mortality, very few people knew of Astaroth. Unlike many other deities, he did not accumulate worshipers and march on the world. It was said that his appearance was that of a normal human, making him nearly impossible to recognize. Mythos records suggest that he may have been many people across time, those who were renown for doing or surviving amazing things. He is a god of inner strength, an indominable spirit and belief to listen to your true desires above all else, along with being the god of vengeance, believing that you should not let anyone trample your self-confidence. His worshipers have few churches, and are often spread out across Caelistis. His portfolio includes self-belief, inner strength, and non-comformity. His domains include Courage, the racial domain for their cleric, and Liberation. The favored weapon of Astaroth is the unarmed strike.
Bael - God of Sun and Life[edit]
- Bael appears in history as a spider with the head of a cat, a frog, and a man, wearing a crown. During the Age of Mortality, mythos records Bael as a druid who's human form seemed to be made of several twisted materials, smaller mammals and vermin, and constantly dripped a black liquid from his feet and hands that stank of rot. He is the god of sun and the life-giving powers it holds. He is said to have power over natural disasters, and his followers claim that eclipses happen when Bael has turned his back on the world. The more manic usually take this period to slaughter all of Bael's enemies and hold national rituals in his favor. His portfolio includes farming, the sun, and domestic animals. His domains include Plants, Sun, and Storm. His favored weapon is the scythe.
Barbatus - God of Leadership[edit]
- Barbatus is shown as a magnificent gold dragon enveloping an entire city with its tail. During the Age of Mortality, Barbatus was not shown to be any different. As one of the most ostentatious displays of godhood, Barbatus was often believed to be the most powerful. Mythos records the city depicted with Barbatus to still exist, now a spike of stone driving into the ground with marvelous towers on top of it. His followers are amazing, charismatic leaders, the churches teaching people from a young age to lead men. They lead by more than just charisma, however, as they are taught to be the strongest in existence, like their god was believed to be. His portfolio includes dragons, leadership, and power. His domains include Dragon, Indominability, and Leadership, and his favored weapon is the Fullblade.
Belial - Goddess of Decay[edit]
- Belial is depicted as two decayed, dessicated corpses riding a large chariot. During the Age of Mortality, Belial was two people. A withering man and young, beatuiful woman. Mythos states that as the man came closer to death, the woman became more beautiful. She is the god of decay, spreading it around Caelistis to absorb the life of anything she can. It is believed the more blight the church helps spread, the closer to having their god reborn they are, as all stolen life floods to her. When identical twins are born, they consider it a sign of Belial. Her portfolio includes blighted life, decay, and corruption. Her domains include Pestilence, Undeath, and Corruption, and her favored weapon is the sickle.
Bolfri - God of Blood[edit]
- Bolfri is depicted as a red-skinned soldier on a rust-colored horse, draped with royal red clothes. During the Age of Mortality, Bolfri was believed to be a vampire by many, but was actually a djinn, his body long and distended. Mythos records say that he could cast powerful spells using blood, but never mentioned how or where he got the blood he used so much of. Although morbid, he is also the god of blood-related relations, such as family bonds, but also blood-feuds between families. His followers are split into two factions. Upfront, only those who deal with tight blood-bonds of the family have churches. But many of those churches house, deeper in, rooms full of those who use blood to perform powerful ritual magic. Bolfri's portfolio includes blood, families, and rituals. His domains include Community, Blood, and Magic. His favored weapon is the scimitar.
Buer - God of Medicine[edit]
- Buer is depicted as a hulking tauric creature, a combination of a wolf and a anthropomorphic robin. On his back climbs a spider with 4 eyes, who continuously spins its web into arrows and places them into the quiver as Buer's side. During the Age of Mortality, Buer was a medicine man who whispered to spirits in all inanimate things. Mythos records say that Buer had once compiled a book that explained how to cure any and all illnesses, but hid it away because other gods threatened him if he did not dispose of it. Many of his followers, who are often hospitalers and caretakers, look for the book constantly. Those who stay and work are known to be Caelistis' best and most reliable healers. His portfolio includes healing, subdual damage, and gentleness. His domains are healing, good, and protection, and his favored weapon is the longbow.
Byoun - God of Filth and Waste[edit]
- Byoun is depicted as rotted, corpulent humanoid stained various sickening colors. In the Age of Mortality, he was a three-headed man who at thrice a normal human and excreted six times that. He is the god of trash, excrement, detritus, and rot. Tribute is paid to him in an attempt to prevent more filth from being "given" to the world. Sewers are considered to be holy ground to him, a collection in his honor. The sewers beneath Haagenti are marked with his symbol, in hopes that he will take some of the refuse as an offering. His name is often used in expletives. His portfolio includes filth, rot, and excrement. His domains are Decay, (blank), and (blank), and his favored weapon is the glaive.
Caim - God of Violence in Excess[edit]
- Caim is depicted as a thrush with feathers made of skin and flesh. During the Age of Mortality, he walked the land in the form of a barbarian king, attacking villages and defeating many men and women in battle. Mythos records say he preached constantly of defeating all things with violence and destruction. Power was all one needed to survive and thrive. His worshipers are brutish thugs, beating people and using nothing but violence to get what they want. They are very often successful in their endeavors. His portfolio includes violence, destruction and murder. His domains include Chaos, Destruction, and Deconstruction. His favored weapon his the maul.
Cimeries - God of Beasts[edit]
- Cimeries is depicted as an animal-headed man who's body is covered with various hides-- Some animal, some from other beings. During the Age of Mortality, Cimeries was believed to be the progenitor of what has come to be known as Lycanthropy. It was a blessing (some say a curse) he gave to his followers, though often he would inflict it upon those he believed had denied their natures too much. His church is full of very intense, shamanistic worshipers who often live on instinct, adrenaline, and the land itself. His portfolio includes lycanthropes, beasts, and instinct. His domains include Animal, Moon, and Instinct, and his favored weapon is the dagger.
Crocell - God of Runes and Symbolism[edit]
- Crocell is depicted as a 6-winged angel who eye's have been sewn shut. During the Age of Mortality, he was a 10 foot tall prophet, who sat in his throne room and told cryptic prophecies, often covering the walls of his inner chamber with odd, unique runes. He is the god of prophecy and the power of symbolism. His followers travel throughout the land looking to solve the many prophecies he spoke of during his time as a ruler, taking in anything they can as symbols of his presence. They believe that he still communicates with his church through subtle clues laden in the world around them. The power of runes is also part of his dogma, as labeling something is to give it a place in the universe. His portfolio includes runes, symbolism, and prophecy. His domains are Rune, Destiny, and Oracle. His favored weapon is the short sword.
Dantalion - God of Thoughts[edit]
- Dantalion is depicted as a man who's body is made of thousands of faces, all seemingly familiar. Always, he is holding a book, paging through it without a word. During the Age of Mortality, Dantalion was a sorcerer who could control minds and warp thoughts without any effort. It was said he knew the thoughts of all mortals and could change them at any time. Mythos records say that to look into his book was to invite death. His clerics are subtle manipulators, favoring the mind-altering magic Dantalion grants them to gain power. Naturally, however, his followers are granted resistance to such spells, and a few even gain immunity to mind-effecting abilities. His portfolio includes strength of mind, psychics, and mentality. His domains include Mind, Mentalism, and Domination. He has no favored weapon.
Eligos - God of Order in Battle[edit]
- Eligos is described as a gray knight riding a draconic horse, wielding a lance made of curled snakes. During the Age of Mortality, mythos records Eligos as an animate suit of armor, who spoke with a voice that boomed with leadership. He is the god of convention of battle, and is often paid tribute by both sides of a war in hopes to end their conflict with a final, honorable battle. His worshipers are avid tacticians, who use landscape and weather to their advantage in battle. Many warlords pay tribute to him out of gratitude, hoping not to be cursed to forever fail in battle. His portfolio includes war, honor and knighthood. His domains are Law, War, and Strength, and his favored weapon is the lance.
Furfur - Goddess of Spontaneous Nature[edit]
- Furfur is depicted as a deer with human arms and wooden wings. During the Age of Mortality, many believed that Furfur did not take a humanoid form, but became an animal. Those who worshiped Furfur never bothered to check if she had appeared on Caelistis, as they believed their god was everywhere, regardless of her form. Mythos records name Furfur as the force behind all natural disasters, such as thunder storms, hurricanes, earthquakes, and tornadoes. Her followers are often extremely devoted worshipers of nature, living in any climate possible. She is known to bless her followers to allow them to survive in any terrain, as many of them go to arctic climates, and some even near volcanoes or deserts. Her portfolio includes natural disasters, wilderness survival, and animals. Her domains are Animal, Nature, and Storm, and her favored weapon is club.
Gamigm - God of Turbulent Change[edit]
- Gamigm is depicted as a flow of water in the form of a human, who's eyes drip constantly of seafoam. During the Age of Mortality, he was a young fisherman who continued to cry endlessly. Mythos records claim that the river Gam was formed from his tears. He is the god of difficulty in change, and also of the ocean, for storms, like life's troubles, can come from nowhere and destroy even the best prepared. His followers are often mourners, angry at the unfair difficulties of life, though many of them seek to help whomever they can succeed where they may have failed on their own. His portfolio includes trials, water, and regret. His domains are Water, Storm, and Healing. His favored weapon is the Trident.
Glasya Labolas - God of Fear[edit]
- Labolas is depicted as many forms of undead, usually a lich or skeleton. During the Age of Mortality, he was a master Necromancer who was able to control fear itself. Mythos records state that men could feel his impending presence from a mile away, and that anyone who spoke his name was doomed to return to the Caelistis in undeath. Despite this, he was not known to be evil or cruel. His worshipers summon many undead in hopes of giving him a mortal coil in which to rejoin Caelistis. Others are fearmongers, though some do this in a light-hearted manner, seeing who can play the most scary pranks. His portfolio includes undeath, fear, and necromancy. His domains include Undead, Necromancer, and Fear. His favored weapon is the quarterstaff.
Gremory - Goddess of Love[edit]
- Gremory is depicted as a beautiful woman who wears a belt in the shape of a crown. During the Age of Mortality, she was believed to the the most beautiful of all nymphs, yet also the most personable. Mythos records hold a story of a deep passion for another deity, although who is never named. Her worshipers awe at her beauty and many women pay small tribute to her in hope of attaining her blessing. Although her physical appearance is the most known of her dogma, her faith speaks of love above all else, desire and connection between two people that transcends all barriers. Any of her clerics would tell you-- It is not beauty that gave her love, but love that made her beautiful. Her portfolio includes love, companionship, and devotion. His domain includes Charm, Fate, and Family. Her favored weapon is the longsword.
Gusion - God of Hedonism[edit]
- Gusion is depicted as a pregnant male baboon, sitting on a large chair made of meat, fruit, and vegetables. During the Age of Mortality, Gusion was a magnificent chef. Mythos records state, however, that there were many people who would eat his food, only to find it horribly rotted on the inside, despite looking magnificent on the outside. Gusion is the god of food, sex, and all forms of guilty pleasures. Gusion's followers are rampant pleasure-seekers, sometimes even dangerous thrill-seekers. Anyone who lives simply for feeling good is welcome. The church is often called upon for extravagant parties and banquets, though many people worry about their food being drugged. His portfolio includes hedonism, parties, and food. His domains are Gluttony, Lust, and Sloth, and his favored weapon is the dagger.
Haage - God of Greed[edit]
- Haage is depicted as large bull that stands on two feet, holding a wrought iron cane in one hand and a oil lantern in the other. During the Age of Mortality, he was a terrible magician who could change anything he touched into gold at will. Mythos records say he would often curse those who tried to steal from him with an uncontrollable ability. His followers believe that wealth is true power, and that money can buy anything. To them, power is the number of coins to one's name. Although they are often disliked, they do have many legitimately high-grade services-- All overpriced just enough to keep people paying more, of course. His portfolios include power, nobility, and money. His domains include Greed, Wealth, and Trade, and his favored weapon is the flail.
Haborym - Goddess of Cats and Intoxication[edit]
- Haborym is depicted as a gaunt, almost shriveled creature with a dark coat of fur and dark rosettes. During the Age of Mortality, she was a disturbing old woman, seemingly blind, deaf, and mute. Her closest followers claim to have heard her words however, through fever-dreams and visions. Her followers are known for producing some of the most high-quality alcohols in Caelistis, and are often contacted for festivals and celebrations, working alongside Gusion. In their free time, many of her followers form gatherings where they drink and drink, in the hope of seeing a vision from their distant goddess. If they have a hangover the next morning, they consider it to be punishment for abusing their goddess' gift to man. Haborym's portfolio includes alcohol, drunkenness, and hallucinations. Her domains include Intoxication, Fate, and Plants, and her favored weapon is the sickle.
Havres - God of Dominance[edit]
- Havres is depicted as a humanoid leopard who's body is covered in mouthes. During the Age of Mortality, he was a slaver who was known to sometimes slaughter his slaves. He is the god of dominance and control over others. His followers are often sadists and other power-hungry men who wish to gain control and power as they rise to the top of whatever social structure they may be part of. His portfolio includes slaves, sadism, and control. His domains includes Domination, Evil, and Suffering. His favored weapon is the whip.
Ipos - God of Time[edit]
- Ipos is depicted with the body of an angel with the head of a lion, the tail of a hare, and the feet of a goose, and less frequently in the same shape but with the body of a lion. During the Age of Mortality, he was depicted as an almost too-perfect human, who's body had no blemishes and who never fatigued and never forgot anything he was told. Mythos records state that he once traveled to the Smoking Mountains and climbed to the top of the highest peak in a single day. He is the god of time, but in a sense that time is an inconstant mass of chaos, to be used to the fullest whenever possible. Rather than scholarly sages, his followers are opportunists and entrepreneurs. His dogma teaches to take advantage of every possible outcome, always work to improve yourself, and never let life pass you by. He is often paid tribute by orcs and other creatures with shorter lifespans. His portfolio includes, opportunities, time, and fitness, and his domains are Strength, Celerity, and Chaos. His favored weapon in the greatsword.
Leraje - God of Conflict[edit]
- Leraje is often depicted as a marionette lit aflame, made of broken arrow shafts, discarded books, bones, and glass vials. During the Age of Mortality, mythos records Leraje as appearing as a child with a hideously broken and deformed arm. He is the god of conflict and war, relishing in wounds and battle scars as signs of grisly defeat. Many of his followers will go into battle with little armor in order to accumulate garish scars, often leaving arrowheads in their bodies as signs of devotion. His portfolio includes scars, pain, and conflict. His domains include Pain, Evil, and Chaos. His favored weapon is the kama.
Malthus - God of Mirrors and Envy[edit]
- Malthus is depicted as the body of a horse, who in place of a head has the upper body of a humanoid, who's arms are instead shimmering, reflective swan wings. During the Age of Mortality, it is said that any who looked upon him would only see the reflection of their truest form, staring deeply into a mirror. Those that worship Malthus believe that aesthetics are a moral imperative, that one should never others to have what you yourself wish for, and to endeavor to have what others desire most. Malthus himself never lead a church, instead simply wandering the world, focused forever on himself, while others were drawn to his impossible pulchritude. Thus his following rose around the envy he created. His portfolio includes mirrors, narcissism, and envy. His domains include Mirror, Envy, and Curse, and his favored weapon is the dagger.
Marchosias - God of Strength[edit]
- Marchosias is depicted as a man with griffon wings and the head of a wolf. During the Age of Mortality, he was a swordsman and a conjurer, who fought with magic and blade in tandem. His worshipers believe that they should be capable of both might and magic, denying neither in their pursuit of power. Mythos records list the most powerful students he taught, although none of them remain today. Although his dogma seems clearly helpful, he has comparably few followers, for his churches sift the weak from the strong, and only those with capability for magic and melee are accepted and trained. Regimens are long and difficult, but his strongest followers have unequaled power and versatility. His portfolio includes versatility in arms, summoners, and battle clerics. His domains are Summoner, Spell, Strength, and Mysticism. His favored weapon is the bastard sword.
Naberius - God of Diplomacy and Word Play[edit]
- Naberius is often depicted as a three-headed hound, speaking in a deep, gravely voice that makes him sound hostile despite his eloquent speech. During the Age of Mortality, mythos records Naberius as an anthropomorphic black crane, who's rhetoric could awe nations. His worshipers revel in wit and cunning, riddles and all manner of speech-craft. Mythos records tell of a time when Naberius was able to stop an oncoming army by throwing riddles and questions at them until they simply could not function. Often diplomats of the highest caliber, followers of Naberius are able to do anything they wish with words. Intimidation and lies included. His portfolio includes speechcraft, word games, and diplomats. His domains include Charm, Word, and Herald. His favored weapon is the rapier.
Orias - Goddess of Maps[edit]
- Orias is often depicted as a glowing form of light in the shape of a monstrous humanoid. During the Age of Mortality, her worshipers say she was a woman who's skin was covered in tiny pricks of white light, as if she was filled with a glowing holiness. Mythos records claim she knew the position of everything in existence at once, and could map out the planes, the stars, the world, and even dreams. Her worshipers search the world to create marvelous maps and to discover all that can be discovered. They also look for those marked by Orias-- Creatures with similar, glowing pock-marks on their bodies as that of Orias' mortal form. Her portfolio includes discovery, maps, and recorded travels. Her domains are Travel, Oracle, and Planning, and her favored weapon is the quarterstaff.
Orobas - God of Infinite Nothing[edit]
- Orobas is depicted as a pit of shadow in the form of a six-armed man, his arms outstretched and his hands open, palms facing forward. During the Age of Mortality, Orobas was a strange being who was unable to be touched or harmed. He is known for his pessimistic teachings about the world and how to gain power from disbelief. Mythos records have scribed his most famous speech on how he was able to pass through things at will. "What is it's significance, a door, a wall, even a mountain. They erode and die, but I am forever. The sword my enemies wield is material, but I am ineffable." His worshipers are an odd sort. How do you follow a faith based on believing in nothing? They at most acknowledge that Orobas was right, and believe that they can attempt to gain his power by following in his path. His portfolio includes nihilism, shadow, and emptiness. His domains are Nihilism, Protection, and Law, and his favored weapon is the flail.
Oze - God of Freedom[edit]
- Oze is depicted as a lanky, long limbed elf who's silver hair and ears waved back past his head. During the Age of Mortality, he was a wanderer who never spent a night with a roof over his head. Mythos records have poems and speeches written by him of the joy of life and living; and the blessing of being able to look up each night and see the moon and stars, and dream of one day reaching them. His followers expound upon the joy of living a life withotu rules, and are known to be very joyous people. They live their lives by the stars in the sky, taking no pleasures for granted. His portfolio includes freedom, stars, and the sky. His domains include Freedom, Moon, and Good, and his favored weapon is the rapier.
Paimon - God of Mysteries[edit]
- Paimon is depicted as a large, muscular man with the face of a woman. Although his gender is mutable, he is often described in a masculine sense. During the Age of Mortality, mythos records Paimon as appearing as an androgynous merchant, traveling paths to monetarily dead towns. He is the deity of mysteries of the world, along with art and science. Often his followers will search to find long lost information, only to destroy it after reading it. Due to the creativity of his followers, many believe his oddly human appearance to be only one among many more mysterious forms. His portfolio includes mystery, art, and lost information. His domains are Knowledge, Magic, and Chaos. His favored weapon is the whip.
Phenex - Goddess of Purification[edit]
- Phenex is depicted as a hawk made of flames, that sings with the voice of a child. During the Age of Mortality, she took the form of what is now referred to as a Salamander, the upper body resembling a human made of molten stone. Mythos records Phenex as being devoted to the purification of all things through fire, though her agenda is unknown to most. Some worshipers are fanatics, trying to burn every thing they see, while others actively search out points of corruption, burning away evil with holy flames. Sadly, most casual observers have trouble telling them apart. Her portfolio includes fire, purification, and life, her domains are Fire, Protection, and Renewal, and her favored weapon is the torch (club).
Raum - God of Mercy and Sacrifice[edit]
- Raum is depicted as a pale, featureless humanoid who's arms are loosely bound behind its back. During the Age of Mortality, Raum walked the land, sometimes growing fruit from his body for others to eat, or even bits of himself. Raum was tireless in his desire to help those in need, and many who followed him died of exhaustion trying to keep up with him. His followers promote self-sacrifice, mercy, forgiveness, and humility in all things. They will never kill anything themselves, though they understand the nature of things like hunting and do not deny the eating of animals. All strive to be selfless, and are prepared to become martyrs should the need arise. They often seem fatigued or even sad, but to them there is no better calling in life. Raum's portfolio includes mercy, martyrdom, and humility. His domains are Good, Martyr, and Healing, and his favored weapon is the bardiche.
Ronwe - Goddess of Death[edit]
- Ronwe is often depicted as a woman of monstrous height, holding a staff, without detailing her appearance. During the Age of Mortality, Ronwe was never seen directly save for her apostles, who often died afterward and never shared their sights with any living being. She is simply a goddess of death, collecting the souls of those who die without passing on to a higher plane, then throwing them back into the void to be reborn. Some who worship her believe that by pleasing her, they can be reborn as a higher being or as a person with higher social status, but most follow her with the desire to draw all lost souls to their final destination. Her portfolio includes death, secrets, darkness, and inevitability. Her domains are Death, Darkness, and Deathbound, and her favored weapon is a one-sided great axe.
Sabnock - God of Resistance[edit]
- Sabnock is depicted as a soldier with the head of a lion holding 1,000 weapons. During the Age of Mortality, he was a powerful Knight who's body was made of soft earth through which vermin and worms often crawled. Mythos records him as ineffably immortal, more-so than the other gods. When damaged, his body would simply be rebuilt from the inside as the worms and vermin sewed his body together with more dirt. He is the god of resistance in many forms, both through strength to survive, and through resisting oppression. Sabnock is strongly aligned with earth and its strength, for you cannot break soil in any way that cannot be repaired. His portfolio is resistance, defense, and earth. His domains are Earth, Resistance, and Protection, and his favored weapon in the warhammer.
Saleos - God of Progress and Growth[edit]
- Saleos is never depicted as the same combination of beings at the same time. His appearance changes as the situation does, gaining different animal- and beast-parts to overcome any task. During the Age of Mortality, he was much the same (if such a thing can be called 'similar), a shapeshifter who's form was almost never constant. His church and he worked to learn and study all life that existed and the reasons behind it and its growth. What they do with such knowledge is up to them, but the Church has become well-known for its contributions to society in Caelistis, from magical study to more mundane things like soaps and medicine. Because of their willingness to share their knowledge, they have a slight rivalry with Vassago. His portfolio includes biology, growth, and natural science. His domains are Animal, Plant, and Knowledge, and his favored weapon is the quarterstaff.
Seir - God of Fools[edit]
- Seir is depicted as a man riding a winged horse, with special note of how beautiful he is. During the Age of Mortality, they say that it was Seir who invented music and dance, becoming the first bard. He frivolously danced his way around the world, doing whatever (and whomever) he pleased, always making his presence known to all around him. His worshipers are happy-go-lucky people who know the true meaning of life is to simply be happy, and wish to spread fun across Caelistis. Today, his church functions largely as an Entertainer's Guild, where music, comedy, storytelling, and art all practiced for the sake of livening up the world. His portfolio includes music, entertainers, and bards. His domains are Charm, Music, and Travel, and his favored weapon is the rapier.
Shax - God of Equivalencies[edit]
- Shax is depicted as a figure over 10 feet tall, a thin, lanky body completely covered in colored cloths. During the Age of Mortality, he was a very tall man, with pointed ears and long arms. He sat in his throne and judged the balance of the world, pointing out where changes must be made. Mythos records state that he could strip a person of everything if wronged, even sight, hearing, or the capability to understand. Many mortals would often attempt to barter with him, giving up their prized possessions for wealth. The saying "What Shax gives, he may always take away." let it be known that what was deserved was always given. Shax's portfolio includes balance, equivalence, and retribution. His domains include Balance, Law, and Retribution. His favored weapon is the warhammer.
Sitri - God of Pragmatic Foresight[edit]
- Sitri is depicted as a leopard with leathery wings. During the Age of Mortality, he was a renown archer and assassin, who seemed to be constantly one step ahead of any of his enemies. Mythos states that he once studied for a single day, and at that had enough information and tactics decided to take down an enemy nation. His is the domain of pragmatism in combat and survival, using tactics and even traps to his advantage. His clerics take very many precautions in combat, often carry several distinctively different weapons, and are never caught unprepared. His portfolio includes tactics, investigation, and archery. His domains include Knowledge, Archery, and Celerity, and his favored weapon is the longbow.
Solas - God of Deals[edit]
- Often depicted as a feathered humanoid with long legs and a crown. During the Age of Mortality, he was a strange creature with skin the color of tar, who wagered deals and bargain with the mortals around him. These were not material deals, but matters of the soul; promises of power in exchange for service and favors. Though many offered their part, none ever truly knew or expected what they would end up paying. Tales of centuries of undying service and terrible sacrifices in Solas' name still fill the mythos records. And even worse are tales of those who tried to deny this god his due-- And fell prey to his terrible, god-made enforcers. His portfolio includes, deals, repossession, and demons. He domains include Pact, Inquisition, and Evil, and his favored weapon is the Falchion.
Uvall - God of the Deep Below[edit]
- Uvall is depicted as a massive being of uncertain shape. During the Age of Mortality, Uvall was known to adorn his body and flesh in gemstones and precious metals, for they were cheap to his immortal being. He is the god of the cthonic, the dark chasms and deep caverns beneath the land's surface. Miners and others who work frequently underground pay tribute to him. He is also attributed to things that are better off kept hidden-- buried, never to be found. His portfolio includes chasms and caverns, darkness, and stone. His domains are Earth, Darkness, and Evil, and his favored weapon is the heavy pick.
Valefar - God of Chance[edit]
- Valefar is often depicted as a monkey with the head of a donkey, which some say he was cursed into from another god. During the Age of Mortality, Valefar was a great thief, well known but never able to be proven as the culprit. Mythos records him as having stolen one item from every other deity, even the original Greatest deities. His followers a thieves, trapsmiths, locksmiths, liars, and pirates. Although many believe he has power over games or chance or luck because of his name, it is not known if he truly blesses his followers. They could just be cheating. His portfolio includes stealing, law-breaking, and smuggling. His domains are Fate, Trickery, and Pride. His favored weapon is the hand axe.
Vassago - God of Inner Machinations[edit]
- In the past, Vassago has been depicted as a long red dragon with hollow eyes, black holes of void where its eyes should have been. In more recent scriptures, however, he is depicted as a humanoid machine, who's chest is full of spinning gears and swinging pendulums. During the Age of Mortality, Vassago was an extremely elderly man who was said to make clicks and ticking sounds whenever he moved, and even when he slept. He is the god of all things mechanical, but also any thing which functions in mysterious ways. Constructs, formula, mathematics, traps, locks... Vassago is a master engineer, who's followers are always crafting whatever they can. The most holy object to the worshipers of Vassago are his notes from the Age of Mortality (which sadly, are not in the mythos records), which show how to make wonderous machines and constructs. So valuable are these notes, that there are even squads of followers who retrieve any fallen Vassago machinery so that they may continue a monopoly on such goods. His portfolio includes constructs, craft, and mathematics. His domains are Craft, Creation, and Construct. His favored weapon is the warhammer.
Vinea - Goddess of Obsessions and Insanity[edit]
- Vinea is not pictures in scripture, and many believe that even writing her name can draw her influence towards you. Instead, Vinea is always recognized by her holy symbol, which is said to become implanted in the minds of the utterly mad and hopelessly obsessed. It is always different, depending on the warped mind it arrived in, but it has recognizable themes and always includes a clashing spiral pattern. During the Age of Mortality, Vinea was a walking disaster. A waif, filthy in appearance, skin crusted in dirt and blood, her rambling and screams would drive mad those who heard her. For her to come upon your town was worse, to many, than for Caim to have done the same, for in the throes of her madness, civilization and reason would turn to ash. Her "followers" are those who have passed beyond the sane and begun to feel her influence. The obsessed pray to her in hope and desperation, while the irrevocably insane feel her presence at all times. Her portfolio includes madness, obsession, and mania. Her domains are Madness, Toil, and Chaos. Her favored weapon in the whip.
Zagan - God of the Unreal[edit]
- Zagan is depicted as a bull-horned angel with the head of a lizard. His body is often a different animal depending on who is drawing him. During the Age of Mortality, Zagan was a being made of dreams and nightmares, who was said to look different to each person that looked at him. Mythos records him as having the power to make the unreal real, and the real unreal. He could make a wise man a fool, or a fool a wise man. It is unknown how many things exist today purely because people thought they didn't, and Zagan felt to change that. His followers bend the lines between the false and the truth, often not being entirely certain of the difference themselves. His portfolio includes dreams, illusions, and delusions. His domains are Illusion, Dream, and Shadow. His favored weapon is the halberd.