Forgotten Realms (5e)

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Also see: Canon:Forgotten Realms

The Forgotten Realms campaign setting is the default setting for 5th edition dungeons & dragons.

From Canon: Forgotten Realms[edit]

This article is based on material by: 

The Forgotten Realms (commonly referred to by players and game designers alike as simply "The Realms") is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game, created by game designer Ed Greenwood,[1] around 1967 as a setting for his childhood stories. Greenwood brought the setting to the D&D game initially as a series of magazine articles several years later, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as well as various licensed products including novels, computer role-playing game adaptations (among them the first massively multiplayer online role-playing game to use graphics), and comic books. The Forgotten Realms is one of the most popular D&D settings,[2][3] largely due to the success of novels by authors such as R. A. Salvatore and numerous computer role-playing games, including Pool of Radiance (1988), Baldur's Gate (1998), and Neverwinter Nights (2002).

According to the setting's creators, the "Forgotten Realms" is the name of a fantasy world that exists somewhere beyond the real world. The setting is described as a world of strange lands, dangerous creatures, and mighty deities, where magic and seemingly supernatural phenomena are quite real. The premise is that, long ago, the Earth and the world of the Forgotten Realms were more closely connected. As time passed, the inhabitants of planet Earth, have mostly forgotten about the existence of that other world—hence the term "Forgotten Realms". On the original Forgotten Realms logo, which was used until 2000, little runic letters read "Herein lie the lost lands", an allusion to the connection between the two worlds.

Forgotten Realms Pantheon[edit]

See Forgotten Realms Pantheon

Sources and Notes[edit]

  1.  (1999). The Fantasy Roleplaying Gamer's Bible. (unspecified pub.)
  2. Slagle, Matt. "[http:/ / 'Neverwinter Nights' sequel brings more dungeon exploration to PC]", Associated Press, Deseret News, 2007-01-18. Retrieved on 2008-12-04. 
  3. "[http:/ / 'Neverwinter Nights' sequel brings more dungeon exploration to PC]", CNET Networks, 1999-01-20. Retrieved on 2008-12-04. 

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