Publication:Unearthed Arcana/Jungle Half-Elves

From Dungeons and Dragons Wiki
Jump to: navigation, search
This material is published under the OGL

Jungle Half-Elves[edit]

Some elf communities believe that introducing human blood into their families is a way to invigorate their race once again. Others prefer a mixed-race emissary to deal with outsiders, rather than a pure-blood elf. Either way, jungle half-elves are the result.

Racial Traits: Jungle half-elves have the following racial traits.

  • Humanoid (Elf).
  • Medium: As Medium creatures, jungle half-elves have no special bonuses or penalties due to their size.
  • Jungle half-elf base land speed is 30 feet.
  • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
  • Low-Light Vision: A jungle half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • +1 racial bonus on Listen, Search, and Spot checks.
  • +2 racial bonus on Bluff and Sense Motive checks: Jungle half-elves must maintain constant awareness of their place within society.
  • Elven Blood: For all effects related to race, a jungle half-elf is considered an elf.
  • Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
  • Favored Class: Any. When determining whether a multiclass jungle half-elf takes an experience point penalty, her highest-level class does not count.
  • Level Adjustment: +0.



Back to Main PageUnearthed ArcanaRacesEnvironmental Racial VariantsJungle Races

Padlock.png This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

TitleJungle Half-Elves +