Publication:World of Warcraft: The Role Playing Game/Goblin

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For a racial description of Warcraft Goblins, either buy this handbook, or read the WowWiki Goblin article

Goblin Racial Traits[edit]

  • +2 Agility, -2 Strength.
  • Small: As a Small Creature, a goblin gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on stealth checks; a goblin also suffers a -4 penalty on grapple checks. A goblin hero must use smaller weapons than humans use, however, and his lifting and carrying limits are three-quarters of those of a Medium character.
  • Goblin base land speed is 20 feet.
  • Low-Light Vision: Goblins can see twice as far as humans in starlight, moonlight, torchlight and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • Weapon Familiarity: Goblins treat flintlock pistols and long rifles as martial weapons rather than exotic weapons.
  • A goblin gains one bonus technology feat at 1st level (see Chapter 6: Feats).
  • +2 racial bonus on Appraise, Craft (Alchemy), Diplomacy and Listen checks. These skills are class skills for all goblin characters.
  • +3 racial bonus on Craft (technological device) checks. Craft (technological device) is a class skill for all goblin characters.
  • +2 racial bonus on all Craft checks involving adamantine items.
  • Automatic Languages: Common and Goblin.
  • Bonus Languages: Any unrestricted.
  • Favored Class: Tinker. A multiclass goblin’s tinker class does not count when determining whether he suffers an experience point penalty for multiclassing (see Chapter 3: Classes, “Multiclass Characters,” XP for Multiclass Characters).

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