Ravenous Succubi (3.5e Martial Discipline)/All Maneuvers
Ravenous Succubi (Strike) | |
Level: | 1 |
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Prerequisite: | None |
Initiation Action: | Standard |
Range: | Melee Attack |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | None |
It said that it the demon who first taught the founder of the discipline how to drink the life force of her opponents. Each time a creature is wounded, a small part of it lifeforce leak out, the Ravenous Discipline allow it user to drink this leak before it dissipate into nothingness.
As a part of this manauver you make a regular melee attack, if it hit it deal an extra 1d6 vile damages and you gain temporary Hit Point equal to the total vile damages dealt by this maneuver.
This maneuver is a supernatural ability.
Ravenous Succubi (Counter) [Mind-Affecting] | |
Level: | 2 |
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Prerequisite: | Two Ravenous Succubi Maneuvers |
Initiation Action: | Immediate |
Range: | 30 feet |
Target: | One Creature |
Duration: | See Text |
Saving Throw: | None |
The Ravenous Succubi teaching has more than mere martial maneuvers; it also possesses the secret of crushing, sweet, or mind-breaking lies.
Make a bluff check vs sense motive of target creature within 30 feet. If you win, the targeted creature suffers a -4 penalty to its Armor Class and may not take partial or total defense actions until the beginning of its next turn.
Ravenous Succubi (Stance) [Mind-Affecting] | |
Level: | 1 |
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Prerequisite: | One Ravenous Succubi maneuver. |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | Self |
The disciple of the Ravenous Succubi are said to be especially graceful and capable of the feats of the nymph... to a lesser extend.
All hostile creatures within 15 ft. of the initiator are dazzled.
Ravenous Succubi (Strike) | |
Level: | 2 |
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Prerequisite: | One Ravenous Succubi stance |
Initiation Action: | Standard |
Range: | Melee Attack |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | None |
Feeding off fleeting life energy is an art, when a creature is killed it life energy dissipate extremely quickly. Many disciples of the Ravenous Succubi manage to catch a more than insignificant portion of this energy to empower themsleves.
As a part of this maneuver make a normal melee attack, deal an additional 2d6 vile damages. Should the target of this maneuver perish as a result of this attack you gain 2d6+1/initiator level (max +5) temporary hit points.
Ravenous Succubi (Strike) [Mind-Affecting] | |
Level: | 2 |
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Prerequisite: | Two Ravenous Succubi maneuvers |
Initiation Action: | 1 standard action |
Range: | Melee Attack |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Will Negate |
The Ravenous Succubi is powered by negative emotions, it is relatively easy to seed these emotions within one, make it bloom and perhaps allow it to take roots into the soul.
You make a regular attack as part of this maneuver, if it hit it deal regular damage and force struck creature to make a will save. Should the will save fail, the creature suffer an incredible wave of anger and is under all the limitation of the barbarian rage. However it does not gain any of it bonus. The duration of this ability last for 1 round/initiator level.
Ravenous Succubi (Stance) [Mind-Affecting] | |
Level: | 4 |
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Initiation Action: | 1 swift action |
Range: | Personal |
Target: | You |
Duration: | Stance |
Saving Throw: | None. |
Each time you succeed on a verbal Bluff check (whether it's for a lie, a maneuver, or some sort of feint, anything counts so long as it strongly employs your words), the deceived creature becomes one step friendlier than normal (maximum of Helpful). If you have an ability like this already, this portion of the stance acts like a lesser Glibness, granting a +10 to Bluff checks meant to mislead with words.
Should the creature discover the falsehood of a Bluff that created this effect, they become one step less friendly than they were before the lie, often two steps less friendly than they are now. If, however, your Bluff was in fact not a lie at all, but just a cleverly misleading fragment of the truth, the individual cannot bring themselves to be too mad, and only becomes one step less friendly than they currently are, to a maximum of Indifferent, for one week (though they might start wording themselves carefully around you, so steady on). For example, if someone asked you, a blind character with Blindsight, if you've "seen their scarf", you may reply no, even if you know it's location, without violating the truth, because you don't have eyes, and therefore didn't see it. Basically, lawyers are OP.
Finally, if you succeed a verbal Bluff against a Helpful character, you may replicate a saveless, extraordinary Insidious Suggestion. You don't even have to do a separate Bluff. You just have them wrapped so far around your finger that the check honeys your words into a hypnotic command. Although, if your Bluff fails, they are offered the secondary save to recognize you just tried to use that good Patrick Jane shit on them. They will probably be a little cross, but it's nothing a cute smile and semi-sincere apology won't fix. Hey, you got them this deep.
Ravenous Succubi (Counter) [Mind-Affecting] | |
Level: | 1 |
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Prerequisite: | None |
Initiation Action: | Immediate |
Range: | Self |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | None |
For a mere second, your face takes the likeness of the attacker's most loved one.
This counter can only be activated after a melee attack against you is a successful, but before rolling damage. Make a bluff check vs a sense motive check by your attacker. If you win, the targeted creature must reroll its attack roll.
This maneuver is a supernatural ability.
Ravenous Succubi (Boost) | |
Level: | 1 |
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Prerequisite: | None |
Initiation Action: | 1 swift action |
Range: | Medium |
Target: | One Willing Creature |
Duration: | Instantaneous |
Saving Throw: | None |
The disciple of the Ravenous Succubi often gather horde of enthralled allies, some of them are even willing to allow the disciple to feed on their very own lifeforce to ensure her survival.
A willing creature within medium range of the initiator may take 1d6+1/initiator level vile damages. The manuever initiator heal for the same amount as the vile damage taken by her allies.
This Maneuver is a supernatural ability.