SRD5:Barbed Devil

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This material from the 5th edition SRD is published under the OGL
Barbed Devil
Medium fiend (devil), lawful evil
Armor Class: 15 (natural armor)
Hit Points: 110 (13d8+52)
Speed: 30 ft.
16 (+3) 17 (+3) 18 (+4) 12 (+1) 14 (+2) 14 (+2)
Saving Throws: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered.
Damage Immunity: fire, poison
Condition Immunity: poisoned
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, Common
Challenge: 5 (1,800 xp)
Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.


Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

Hurl Flame. Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (2d6+3) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.


Back to Main Page5e System Reference DocumentMonster → Barbed Devil

Facts about "Barbed Devil"
AlignmentLawful Evil +
AuthorSRD5 +
Canontrue +
Challenge Rating5 +
Experience Points1,800 +
FeaturesBarbed Hide +, Devil's Sight +, Magic Resistance +, Multiattack +, Claw +, Tail + and Hurl Flame +
Hit Dice13d8+52 +
Hit Points110 +
Movement TypeWalk +
PublicationSRD5 +
SizeMedium +
SortTextDevil Barbed +
SubtypeDevil +
TitleBarbed Devil +
TypeFiend +