|This material from the 5th edition SRD is published under the OGL|
|Medium fiend (devil), lawful evil|
|Armor Class: 15 (natural armor)|
|Hit Points: 110 (13d8+52)|
|Speed: 30 ft.|
|Saving Throws: Str +6, Con +7, Wis +5, Cha +5|
|Skills: Deception +5, Insight +5, Perception +8|
|Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered.|
|Damage Immunity: fire, poison|
|Condition Immunity: poisoned|
|Senses: darkvision 120 ft., passive Perception 18|
|Languages: Infernal, Common|
|Challenge: 5 (1,800 xp)|
| Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.
|Alignment||Lawful Evil +|
|Challenge Rating||5 +|
|Experience Points||1,800 +|
|Features||Barbed Hide +, Devil's Sight +, Magic Resistance +, Multiattack +, Claw +, Tail + and Hurl Flame +|
|Hit Dice||13d8+52 +|
|Hit Points||110 +|
|Movement Type||Walk +|
|SortText||Devil Barbed +|
|Title||Barbed Devil +|