SRD5:Hezrou

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This material from the 5th edition SRD is published under the OGL
Hezrou
Large fiend (demon), chaotic evil
Armor Class: 16 (natural armor)
Hit Points: 136 (13d10+65)
Speed: 30 ft.
STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 20 (+5) 5 (-3) 12 (+1) 13 (+1)
Saving Throws: Str +4, Con +8, Wis +4
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison
Condition Immunity: poisoned
Senses: darkvision 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 8 (3,900 xp)
Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours.

Actions

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.



Sources[edit]


Back to Main Page5e System Reference DocumentMonster → Hezrou

Facts about "Hezrou"
AlignmentChaotic Evil +
AuthorSRD5 +
Canontrue +
Challenge Rating8 +
Experience Points3,900 +
FeaturesMagic Resistance +, Stench +, Multiattack +, Bite + and Claw +
Hit Dice13d10+65 +
Hit Points136 +
PublicationSRD5 +
SizeLarge +
SortTextDemon Hezrou +
SubtypeDemon +
TitleHezrou +
TypeFiend +