|This material from the 5th edition SRD is published under the OGL|
|Large fiend (demon), chaotic evil|
|Armor Class: 18 (natural armor)|
|Hit Points: 189 (18d10+90)|
|Saving Throws: Str +9, Con +10, Wis +8, Cha +10|
|Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks.|
|Damage Immunity: poison|
|Condition Immunity: poisoned|
|Senses: truesight 120 ft., passive Perception 13|
|Languages: Abyssal, telepathy 120 ft.|
|Challenge: 16 (15,000 xp)|
| Magic Resistance. The marlith has advantage on saving throws against spells and other magical effects.
Magic Weapon. The marilith's weapon attacks are magical
Reactive. The marilith can take one reaction on every turn in a combat.
Multiattack. The marilith makes seven attacks: six with its longswords and one with its tail.
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10+4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until the grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
Teleport. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
|Alignment||Chaotic Evil +|
|Challenge Rating||16 +|
|Experience Points||15,000 +|
|Features||Magic Resistance +, Magic Weapon +, Reactive +, Multiattack +, Longsword +, Tail +, Teleport + and Parry +|
|Hit Dice||18d10+90 +|
|Hit Points||189 +|
|SortText||Demon Marilith +|