SRD5:Wind Walk

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This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Wind Walk is a spell in 5th edition.

5e Spell Wind Walk
6th-level transmutation
Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (fire and holy water)
Duration: 8 hours
Casters: Druid

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-­minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.


Sources[edit]


Back to Main PageSRD5Spells → Wind Walk

Facts about "Wind Walk"
Action TypeOther +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
CasterDruid +
ComponentV +, S + and M +
Level6 +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Range30 feet +
SchoolTransmutation +
TitleWind Walk +