|This material is published under the OGL|
|Hit Dice:||12d8+87 (141 hp)|
|Speed:||Swim 40 ft. (8 squares)|
|Armor Class:||16 (–4 size, +1 Dex, +9 natural), touch 7, flat-footed 15|
|Attack:||Bite +17 melee (4d6+12)|
|Full Attack:||Bite +17 melee (4d6+12) and tail slap +12 melee (1d8+6)|
|Space/Reach:||20 ft./15 ft.|
|Special Qualities:||Blindsight 120 ft., hold breath, low-light vision|
|Saves:||Fort +15, Ref +9, Will +6|
|Abilities:||Str 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6|
|Skills:||Listen +15*, Spot +14*, Swim +20|
|Feats:||Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness|
|Organization:||Solitary or pod (6–11)|
|Advancement:||13–18 HD (Gargantuan); 19–36 HD (Colossal)|
Also known as sperm whales, these creatures can be up to 60 feet long. They prey on giant squids.
Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.
Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
See Wikipedia Entry: Cachelot