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Necromancy [Evil]
Level: Blackguard 3, Cleric 3, Destruction 3, Druid 3, Sorcerer/Wizard 4
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes

The subject contracts a disease selected from the table below, which strikes immediately (no incubation period). The DC noted is for the subsequent saves (use contagion’s normal save DC for the initial saving throw).

Disease DC Damage
Blinding sickness 16 1d4 Str1
Cackle fever 16 1d6 Wis
Filth fever 12 1d3 Dex and 1d3 Con
Mindfire 12 1d4 Int
Red ache 15 1d6 Str
Shakes 13 1d8 Dex
Slimy doom 14 1d4 Con

1 Each time a victim takes 2 or more points of Strength damage from blinding sickness, he or she must make another Fortitude save (using the disease’s save DC) or be permanently blinded.

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Facts about "Contagion"
ComponentV + and S +
DescriptorEvil +
LevelBlackguard 3 +, Cleric 3 +, Destruction 3 +, Druid 3 + and Sorcerer/Wizard 4 +
RangeTouch +
SchoolNecromancy +
TitleContagion +