SRD:Cure Critical Wounds

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Cure Critical Wounds
Conjuration (Healing)
Level: Blackguard 4, Bard 4, Cleric 4, Druid 5, Healing 4
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

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Facts about "Cure Critical Wounds"
ComponentV + and S +
LevelBlackguard 4 +, Bard 4 +, Cleric 4 +, Druid 5 + and Healing 4 +
RangeTouch +
SchoolConjuration +
SubschoolHealing +
TitleCure Critical Wounds +