SRD:Cure Light Wounds

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Cure Light Wounds
Conjuration (Healing)
Level: Blackguard 1, Bard 1, Cleric 1, Druid 1, Healing 1, Paladin 1, Ranger 2
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

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Facts about "Cure Light Wounds"
ComponentV + and S +
LevelBlackguard 1 +, Bard 1 +, Cleric 1 +, Druid 1 +, Healing 1 +, Paladin 1 + and Ranger 2 +
RangeTouch +
SchoolConjuration +
SubschoolHealing +
TitleCure Light Wounds +