SRD:Cure Serious Wounds

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Cure Serious Wounds
Conjuration (Healing)
Level: Blackguard 3, Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Healing 3
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 3d8 points of damage +1 point per caster level (maximum +15).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

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Facts about "Cure Serious Wounds"
ComponentV + and S +
LevelBlackguard 3 +, Bard 3 +, Cleric 3 +, Druid 4 +, Paladin 4 +, Ranger 4 + and Healing 3 +
RangeTouch +
SchoolConjuration +
SubschoolHealing +
TitleCure Serious Wounds +