SRD:Gargantuan Monstrous Scorpion

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Gargantuan Monstrous Scorpion[edit]

Size/Type: Gargantuan Vermin
Hit Dice: 20d8+60 (150 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 24 (–4 size, +18 natural), touch 6, flat-footed 24
Base Attack/Grapple: +15/+37
Attack: Claw +21 melee (2d6+10)
Full Attack: 2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison)
Space/Reach: 20 ft./15 ft.
Special Attacks: Constrict 2d6+10, improved grab, poison
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves: Fort +15, Ref +6, Will +6
Abilities: Str 31, Dex 10, Con 16, Int , Wis 10, Cha 2
Skills: Climb +14, Hide –8, Spot +4
Environment: Warm deserts
Organization: Solitary
Challenge Rating: 10
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Always Neutral
Advancement: 21–39 HD (Gargantuan)
Level Adjustment:

Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.

Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.

Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution-based. The indicated damage is initial and secondary damage.

Size Fort DC Damage
Gargantuan 23 1d8 Con

Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.

See Wikipedia Entry: Scorpion

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AlignmentAlways Neutral +
Challenge Rating10 +
EnvironmentWarm deserts +
Level Adjustment+
SizeGargantuan +
TitleGargantuan Monstrous Scorpion +
TypeVermin +