|This material is published under the OGL|
|Hit Dice:||7d8+28 (59 hp)|
|Speed:||20 ft. (4 squares), swim 30 ft.|
|Armor Class:||16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15|
|Attack:||Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)|
|Full Attack:||Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)|
|Space/Reach:||15 ft./10 ft.|
|Special Attacks:||Improved grab|
|Special Qualities:||Hold breath, low-light vision|
|Saves:||Fort +9, Ref +6, Will +3|
|Abilities:||Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2|
|Skills:||Hide +1*, Listen +5, Spot +5, Swim +16|
|Feats:||Alertness, Endurance, Skill Focus (Hide)|
|Organization:||Solitary or colony (6–11)|
|Advancement:||8–14 HD (Huge)|
These huge creatures usually live in salt water and can be more than 20 feet long.
Giant crocodiles fight and behave like their smaller cousins.
Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.
Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
See Wikipedia Entry: Crocodile