SRD:Inflict Critical Wounds

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Inflict Critical Wounds
Level: Blackguard 4, Cleric 4, Destruction 4
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes

When laying your hand upon a creature, you channel negative energy that deals 4d8 points of damage +1 point per caster level (maximum +20).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

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ComponentV + and S +
LevelBlackguard 4 +, Cleric 4 + and Destruction 4 +
RangeTouch +
SchoolNecromancy +
TitleInflict Critical Wounds +