SRD:Large Earth Elemental
|This material is published under the OGL|
|Earth Elemental, Large|
|Size/Type:||Large Elemental (Earth, Extraplanar)|
|Hit Dice:||8d8+32 (68 hp)|
|Speed:||20 ft. (4 squares)|
|Armor Class:||18 (–1 size, –1 Dex, +10 natural),, touch 8, flat-footed 18|
|Attack:||Slam +12 melee (2d8+7)|
|Full Attack:||2 slams +12 melee (2d8+7)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Earth mastery, push|
|Special Qualities:||Damage reduction 5/–, earth glide, darkvision 60 ft., elemental traits|
|Saves:||Fort +10, Ref +1, Will +2|
|Abilities:||Str 25, Dex 8, Con 19, Int 6, Wis 11, Cha 11|
|Skills:||Listen +6, Spot +5|
|Feats:||Cleave, Great Cleave, Power Attack|
|Environment:||Elemental Plane of Earth|
|Advancement:||9–15 HD (Large)|
Earth elementals speak Terran but rarely choose to do so.
Though an earth elemental moves slowly, it is a relentless opponent. It can travel though solid ground or stone as easily as humans walk on the earth’s surface. It cannot swim, however, and must either walk around a body of water or go through the ground under it. An earth elemental can move along the bottom of a body of water but prefers not to.
Earth Mastery (Ex): An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental’s opposed Strength checks.
Earth Glide (Ex): An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
|Large||16 ft.||6,000 lb.|