SRD:Light Weapon
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Light Weapons[edit]
A light weapon is easier to use in one’s off hand than a one-handed weapon is, and it can be used while grappling. A light weapon is used in one hand. Add the wielder’s Strength bonus (if any) to damage rolls for melee attacks with a light weapon if it’s used in the primary hand, or one-half the wielder’s Strength bonus if it’s used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder’s primary hand only.
An unarmed strike is always considered a light weapon.
| Simple Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range Increment | Weight1 | Type2 |
|---|---|---|---|---|---|---|---|
| Unarmed Attacks | |||||||
| Gauntlet | 2 gp | 1d2 | 1d3 | ×2 | — | 1 lb. | Bludgeoning |
| Unarmed strike | — | 1d23 | 1d33 | ×2 | — | — | Bludgeoning |
| Light Melee Weapons | |||||||
| Dagger | 2 gp | 1d3 | 1d4 | 19–20/×2 | 10 ft. | 1 lb. | Piercing or slashing |
| Dagger, punching | 2 gp | 1d3 | 1d4 | ×3 | — | 1 lb. | Piercing |
| Gauntlet, spiked | 5 gp | 1d3 | 1d4 | ×2 | — | 1 lb. | Piercing |
| Mace, light | 5 gp | 1d4 | 1d6 | ×2 | — | 4 lb. | Bludgeoning |
| Sickle | 6 gp | 1d4 | 1d6 | ×2 | — | 2 lb. | Slashing |
| Martial Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range Increment | Weight1 | Type2 |
| Light Melee Weapons | |||||||
| Axe, throwing | 8 gp | 1d4 | 1d6 | ×2 | 10 ft. | 2 lb. | Slashing |
| Hammer, light | 1 gp | 1d3 | 1d4 | ×2 | 20 ft. | 2 lb. | Bludgeoning |
| Handaxe | 6 gp | 1d4 | 1d6 | ×3 | — | 3 lb. | Slashing |
| Kukri | 8 gp | 1d3 | 1d4 | 18–20/×2 | — | 2 lb. | Slashing |
| Pick, light | 4 gp | 1d3 | 1d4 | ×4 | — | 3 lb. | Piercing |
| Sap | 1 gp | 1d43 | 1d63 | ×2 | — | 2 lb. | Bludgeoning |
| Shield, light | special | 1d2 | 1d3 | ×2 | — | special | Bludgeoning |
| Spiked armor | special | 1d4 | 1d6 | ×2 | — | special | Piercing |
| Spiked shield, light | special | 1d3 | 1d4 | ×2 | — | special | Piercing |
| Sword, short | 10 gp | 1d4 | 1d6 | 19–20/×2 | — | 2 lb. | Piercing |
| Exotic Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range Increment | Weight1 | Type2 |
| Light Melee Weapons | |||||||
| Kama | 2 gp | 1d4 | 1d6 | ×2 | — | 2 lb. | Slashing |
| Nunchaku | 2 gp | 1d4 | 1d6 | ×2 | — | 2 lb. | Bludgeoning |
| Sai | 1 gp | 1d3 | 1d4 | ×2 | 10 ft. | 1 lb. | Bludgeoning |
| Siangham | 3 gp | 1d4 | 1d6 | ×2 | — | 1 lb. | Piercing |
| |||||||
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