SRD:Longspear

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Disambiguation.png This article is about Longspear
For other uses of Longspear, see Longspear (disambiguation).
Also see: Spear (disambiguation)
This material is published under the OGL
Longspear
Simple Two-Handed Melee
Critical: ×3
Range Increment:
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * 1d2 * 1
Diminutive * 1d3 * 1
Tiny * 1d4 * 2
Small 5 gp 1d6 4-1/2 lb. 5
Medium 5 gp 1d8 9 lb. 10
Large 10 gp 2d6 18 lb. 20
Huge * 3d6 * 40
Gargantuan * 4d6 * 80
Colossal * 6d6 * 160
  1. For values marked with an asterisk, the SRD directly gives neither this value nor a means to determine it.

Description[edit]

A longspear has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe. If you use a ready action to set a longspear against a charge, you deal double damage on a successful hit against a charging character.

Enhancements[edit]

Longspear Material Enhancements
Material Average Masterwork1 Hardness hp2 Special
Steel and Wood 5 gp 305 gp 5 10
Adamantine 3,005 gp 5 13 Bypass hardness less than 20
Deep Crystal 1,005 gp 10 30 Psionic
Mundane Crystal 305 gp 8 25 No rusting
Darkwood 395 gp 5 10 1/2 weight
Iron, Cold 10 gp 310 gp 5 10 Magical enchantments cost an additional 2,000 gp.
Mithral n/a n/a n/a
Silver, Alchemical 185 gp 485 gp 5 10 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus × bonus
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also[edit]



Back to Main PageSystem Reference DocumentWeapons

Facts about "Longspear"
TitleLongspear +