SRD:Shades
This material is published under the OGL |
Illusion (Shadow) | |
Level: | Sorcerer/Wizard 9 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | See text |
Effect: | See text |
Duration: | See text |
Saving Throw: | Will disbelief (if interacted with); varies; see text |
Spell Resistance: | Yes; see text |
This spell functions like shadow conjuration, except that it mimics sorcerer and wizard conjuration spells of 8th level or lower. The illusory conjurations created deal four-fifths (80%) damage to nonbelievers, and nondamaging effects are 80% likely to work against nonbelievers.
You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shades can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 8th level or lower.
Shades are actually four-fifths (80%) as strong as the real things, though creatures who believe the shades to be real are affected by them at full strength. Any creature that interacts with the conjured object, force, or creature can make a Will save to recognize its true nature. Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only four-fifths (80%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 80% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shades’ level (9th) rather than the spell’s normal level. In addition, any effect created by shades allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them. Against disbelievers, they are 80% likely to work. A shadow creature has four-fifths the hit points of a normal creature of its kind (regardless of whether it’s recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is four-fifths (80%) normal, and all special abilities that do not deal lethal damage are only 80% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s AC bonuses are four-fifths as large. A creature that succeeds on its save sees the shadow conjurations as transparent images superimposed on vague, shadowy forms. Objects automatically succeed on their Will saves against this spell. |
The material in this box is either SRD content from other sections or inferences drawn from SRD material in other sections. It should not be considered part of the core SRD, and is added only for clarity. |
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