SRD:Shatter

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Shatter
Evocation [Sonic]
Level: Blackguard 2, Bard 2, Chaos 2, Cleric 2, Destruction 2, Sorcerer/Wizard 2
Components: V, S, M/DF
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target or Area: 5-ft.-radius spread; or one solid object or one crystalline creature
Duration: Instantaneous
Saving Throw: Will negates (object); Will negates (object) or Fortitude half; see text
Spell Resistance: Yes (object)

Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.

Arcane Material Component: A chip of mica.



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Facts about "Shatter"
ComponentV +, S + and M/DF +
DescriptorSonic +
LevelBlackguard 2 +, Bard 2 +, Chaos 2 +, Cleric 2 +, Destruction 2 + and Sorcerer/Wizard 2 +
RangeOther +
SchoolEvocation +
TitleShatter +