SRD:Winter Wolf
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WINTER WOLF[edit]
Size/Type: | Large Magical Beast (Cold) |
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Hit Dice: | 6d10+18 (51 hp) |
Initiative: | +5 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: | +6/+14 |
Attack: | Bite +9 melee (1d8+6 plus 1d6 cold) |
Full Attack: | Bite +9 melee (1d8+6 plus 1d6 cold) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Breath weapon, freezing bite, trip |
Special Qualities: | Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire |
Saves: | Fort +8, Ref +6, Will +3 |
Abilities: | Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10 |
Skills: | Hide –1*, Listen +6, Move Silently +7, Spot +6, Survival +1* |
Feats: | Alertness, Improved Initiative, Track |
Environment: | Cold forests |
Organization: | Solitary, pair, or pack (3–5) |
Challenge Rating: | 5 |
Treasure: | 1/10 coins; 50% goods; 50% items |
Alignment: | Usually neutral evil |
Advancement: | 7–9 HD (Large); 10–18 HD (Huge) |
Level Adjustment: | +3 (cohort) |
A winter wolf grows about 8 feet long and stands about 4-1/2 feet at the shoulder. It weighs about 450 pounds.
Winter wolves can speak Giant and Common.
Combat[edit]
Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they’re in a hurry, white wolves try to pin their foes.
Breath Weapon (Su): 15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based.
Freezing Bite (Su): A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon.
Trip (Ex): A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.
Skills: Winter wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. Winter wolves have a +2 racial bonus on Hide checks. *Their natural coloration grants them a +7 racial bonus on Hide checks in areas of snow and ice. A winter wolf has a +4 racial bonus on Survival checks when tracking by scent.
See Wikipedia Entry: Wolf
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Alignment | Usually neutral evil + |
Challenge Rating | 5 + |
Environment | Cold forests + |
Level Adjustment | +3 (cohort) + |
Size | Large + |
Subtype | Cold + |
Title | Winter Wolf + |
Type | Magical Beast + |