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Size/Type: Colossal Outsider (Chaotic, Cold, Evil, Extraplanar)
Hit Dice: 72d8+1,080 (1,676 hp)
Initiative: +11 (+7 Dex. +4 Improved Initiative)
Speed: 140 ft.
Armor Class: 58 (–8 size, +1 Dex, +55 natural), touch 3, flat-footed 57
Base Attack/Grapple: +72/+116
Attack: Claw +95 (2d8+28/19-20) melee
Full Attack: 2 claws +95 (2d8+28/19–20) melee, bite +89 (4d6+14) melee, stamp +89 (4d6+14) melee
Space/Reach: 50 ft./50 ft.
Special Attacks: Rend 4d8+42, cold, spell-like abilities, breath weapon, summon white dragon, Constitution drain
Special Qualities: Abomination traits, cold immunity, fire vulnerability, dire winter, fast healing 30, regeneration 30, SR 48, DR 20/good and epic and adamantine
Saves: Fort +55, Ref +47, Will +39
Abilities: Str 66, Dex 13, Con 40, Int 12, Wis 8, Cha 34
Skills: Climb +103, Concentration +90, Hide -9, Jump +28, Knowledge (arcana, religion, the planes) +76, Listen +70, Search +76, Spellcraft +76, Spot +76
Feats: Alertness, Cleave, Dodge, Great Cleave, Great fortitude, Improved Critical (claw), Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (stomp)
Environment: Any
Organization: Solitary or in the company of 1d4+1 old white dragons
Challenge Rating: 36
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 73–150 HD (Colossal)
Level Adjustment:

A xixecal’s natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.


Rend (Ex): If the xixecal hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 4d8+42 points of damage.

Cold (Su): A hit from a xixecal’s melee attack induces numbing cold. The opponent must succeed at a fortitude save (DC 58) or be affected as though by a slow spell for 10 rounds. The DC is Charisma-based.

Spell-Like At will—blasphemy, cone of cold, desecrate, greater dispel magic, dominate monster, hold person, greater invisibility, unholy aura, wall of ice; 5/day—haste, meteor swarm. Caster level 36th; save DC 22 + spell level. The DC is Charisma-based.

Breath Weapon (Su): Cone of cold, 300 feet, 3/day, damage 12d6, fort half (DC 61). The DC is Constitution-based.

Summon White Dragon (Sp): Five times per day a xixecal can summon an old white dragon.

Constitution Drain (Su): This effect permanently reduces a living opponent’s Constitution score by 4 when the creature hits with a slam, bite, or rend, or twice that amount on a rend or critical hit. The creature heals 20 points of damage (or 40 on a rend or critical hit) whenever it drains Constitution, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a fortitude save (DC 58). The DC is Charisma-based.

Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to Energy Drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.

The standard fire resistance 20 most abominations have is not shared by xixecales.

Dire Winter (Su): A xixecal always stands at the center of a permanent dire winter (epic spell) spell effect. If dispelled, the effect returns 1 minute later— the only way to permanently remove the effect is to slay the xixecal that generates it.

Regeneration (Ex): Xixecals take normal damage from Lawful weapons, and double damage from burning or fiery weapons.

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Facts about "Xixecal"
AlignmentAlways chaotic evil +
Challenge Rating36 +
EnvironmentAny +
Level Adjustment+
SizeColossal +
SubtypeChaotic +, Cold +, Evil + and Extraplanar +
TitleXixecal +
TypeOutsider +