Changes
Changes references from (Endhaven) to (Endhaven Supplmenet)
{{OGL Top}}
{{Spell
| name=Darkness
| school=[[SRD:Evocation School|Evocation]]
| desc=[[SRD:Darkness Effect|Darkness]]
| lvl=[[SRD:Assassin Spell List|Asn]] 2, [[SRD:Blackguard Spell List|Blg]] 2, [[SRD:Bard Spell List|Brd]] 2, [[SRD:Cleric Spell List|Clr]] 2, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2
| comp=V, M/DF
| casttime=1 [[SRD:Standard Actions|standard action]]
| range=Touch
| tsea=t
| subj=Object touched
| dur=10 min./level (D)
| save=None
| sr=No
}}
This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain [[SRD:Concealment|concealment]] (20% miss chance). Even creatures that can normally see in such conditions (such as with [[SRD:Darkvision|darkvision]] or [[SRD:Low-Light Vision|low-light vision]]) have the miss chance in an area shrouded in magical ''darkness''.
Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by ''darkness.''
If ''darkness'' is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
''Darkness'' counters or dispels any light spell of equal or lower [[SRD:Spell Level|spell level]].
''Arcane [[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A bit of bat fur and either a drop of pitch or a piece of coal.
{{SRD Spell Footer}}
[[Category:Assassin 2|{{BASEPAGENAME}}]]
[[Category:Bard 2|{{BASEPAGENAME}}]]
[[Category:Blackguard 2|{{BASEPAGENAME}}]]
[[Category:Cleric 2|{{BASEPAGENAME}}]]
[[Category:Sorcerer/Wizard 2|{{BASEPAGENAME}}]]
[[Category:Evocation School|{{BASEPAGENAME}}]]
[[Category:Darkness Effect|{{BASEPAGENAME}}]]
{{Spell
| name=Darkness
| school=[[SRD:Evocation School|Evocation]]
| desc=[[SRD:Darkness Effect|Darkness]]
| lvl=[[SRD:Assassin Spell List|Asn]] 2, [[SRD:Blackguard Spell List|Blg]] 2, [[SRD:Bard Spell List|Brd]] 2, [[SRD:Cleric Spell List|Clr]] 2, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2
| comp=V, M/DF
| casttime=1 [[SRD:Standard Actions|standard action]]
| range=Touch
| tsea=t
| subj=Object touched
| dur=10 min./level (D)
| save=None
| sr=No
}}
This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain [[SRD:Concealment|concealment]] (20% miss chance). Even creatures that can normally see in such conditions (such as with [[SRD:Darkvision|darkvision]] or [[SRD:Low-Light Vision|low-light vision]]) have the miss chance in an area shrouded in magical ''darkness''.
Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by ''darkness.''
If ''darkness'' is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
''Darkness'' counters or dispels any light spell of equal or lower [[SRD:Spell Level|spell level]].
''Arcane [[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A bit of bat fur and either a drop of pitch or a piece of coal.
{{SRD Spell Footer}}
[[Category:Assassin 2|{{BASEPAGENAME}}]]
[[Category:Bard 2|{{BASEPAGENAME}}]]
[[Category:Blackguard 2|{{BASEPAGENAME}}]]
[[Category:Cleric 2|{{BASEPAGENAME}}]]
[[Category:Sorcerer/Wizard 2|{{BASEPAGENAME}}]]
[[Category:Evocation School|{{BASEPAGENAME}}]]
[[Category:Darkness Effect|{{BASEPAGENAME}}]]