Changes

Jump to: navigation, search

Simplified Races (3.5e Variant Rule)

661 bytes added, 21:27, 17 February 2011
m
Added Jerren
==== Genasi, Earth ====
 
:Combat Ability - Corrosive Shock: Once per encounter when dealing acid damage (such as with an Acid Splash or when attacking with a Corrosive weapon) you may add +1d6 acid damage to the damage you deal. This damage increases by 1d6 every two HD past your first (+2d6 at level three, +3d6 at level five, +4d6 at level seven, and so on).
:Passive Ability - Stability: Reduce your base speed by 1/3, you take no penalty to movement from heavy armor or encumberance, and you gain a +4 bonus against effects that would move you such as trips or bull rushes.
==== Genasi, Fire ====
 
:Combat Ability - Fire Shock: Once per encounter when dealing fire damage (such as with a Fireball or when attacking with a Flaming weapon) you may add +1d6 fire damage to the damage you deal. This damage increases by 1d6 every two HD past your first (+2d6 at level three, +3d6 at level five, +4d6 at level seven, and so on).
:Passive Ability - Fear no Flames: You have 5 fire resistance.
:Combat Ability - Artful Dodger: Once per encounter as a non-action, you may have an opponent reroll an attack roll they just made that targeted you, or reroll a saving throw you just made.
:Passive Ability - Small: You are [[DnDWiki:Small|small]], with all the benefits and drawbacks that go with it, and reduce your base speed by 1/3.
:Utility Ability - Hide in Plain Sight: You can use the [[hide]] skill even while being observed, though you still need some sort of cover or concealment as the standard skill dictates. Hide is always a class skill for you.
 
==== Halfling, Jerren ====
 
:Combat Ability - Murderous Stab: Once per encounter upon dealing damage to a foe who is denied their dexterity to AC against an attack, you may add 1d6 damage to the damage you would deal. This increases by 1d6 at third level and every odd level afterwards.
:Passive Ability - Small: You are [[DnDWiki:Small|small]], with all the benefits and drawbacks that go with it, and reduce your base speed by 1/3.
:Utility Ability - Hide in Plain Sight: You can use the [[hide]] skill even while being observed, though you still need some sort of cover or concealment as the standard skill dictates. Hide is always a class skill for you.

Navigation menu