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=== Parry Defense ===
'''Parry''' uses the following formula- '''10+BAB+Str mod+Shield bonus+universal defense mods.''' To use your Parry Defense, you must be armed and take a simultaneous actions every round to keep your relative position to your target. This include free 5 foot steps as he takes them, but you may have to sacrifice move actions to keep up with him. Parry is ineffective against porjectile projectile attacks and touch attacks that originate from outside melee reach, and attempting to use Parry on such attacks result in an automatic hit. Also, equipment tends to get chewed up in a Parrying defense, as each missed attack results in a sunder attack against the defenders choice of his weapon or shield. There are two exceptions to this rule- shields and Improved Unarmed Strike. Shield Shields allow the use of Parry against porjectile projectile attacks, but misses always sunder the shield. More detail on object damage can be found in chapter 2. Improved Unarmed Strike allows a character to Parry armed attacks and take no damage. Natural attacks that are used in Parry also follow this rule.
=== Dodge Defense ===