2,304
edits
Changes
m
→Combat
'''{{Anchor|Alacrity}} ([[SRD:Su|Su]]):''' Once per [[SRD:Round|round]], an elder time devil may take an extra [[SRD:Standard Actions|standard action]] (either before or after its other actions in the [[SRD:Round|round]]).
'''[[SRD:Fear#Fear Aura|Fear Aura]] ([[SRD:Su|Su]]):''' An elder time devil can radiate a 15-foot-radius [[SRD:Fear#Fear Aura {{Su}}|fear aura]] as a [[SRD:Free Actions|free action]]. A creature in the area must succeed on a [[SRD:DC|DC]] 25 [[SRD:Saving Throw|Will save]] or be affected as though by a ''[[SRD:Fear (Spell)|fear]]'' spell ([[SRD:Caster Level|caster level]] 17th). A creature that successfully saves cannot be affected again by the same elder time devil's aura for 24 hours. Other devils are immune to the aura. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
'''{{Anchor|See in Darkness}} ([[SRD:Su|Su]]):''' Time devils can see perfectly in darkness of any kind, even that created by a ''[[SRD:Deeper Darkness|deeper darkness]]'' spell.