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User:Karuma/Sandbox/Incarnum Skillmonkey (3.5e Class)

206 bytes removed, 20:04, 28 September 2011
m
Making a: Fixing BAB bonus number.
'''Abilities:''' <-description of most important attributes for this class->.
'''Races:''' Any race is no more or less likely to become a <-description of relative likelihood of various races to join this classname->than any other class.
'''Alignment:''' <-alignments allowed for this class, or write "Any"->.
'''Starting Gold:''' <-starting gold; 8d4->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> 200 gp).
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.
|+
<div>{{Anchor|Table: The <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->d10
|-
! rowspan="2" | Level
:''{{Anchor|Wild Empathy}} {{Ex}}:'' As the Druid Ability. For every point of Essentia invested into Wild Empathy, add +2 to Wild Empathy rolls and Survival, Ride, and Handle Animal skill checks.
:''{{Anchor|Battle Training}}:'' Gain Proficiency in an Exotic Weapon. For every point of Essentia invested into Battle Training, add +2 Dodge Bonus to AC and +1 1/4 to effective BAB, round down.
:''{{Anchor|Craftsman}}:'' You may craft magical items as if you were a caster with a level equal to your class level and are treated as having access to any spells castable by someone at that level. For every point of Essentia invested into Craftsman, add +2 to Craft and Profession checks.
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