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'''{{Anchor|Vigilance}} {{Su}}:''' Vigils are mentally keyed to any traps laid out in the immediate vicinity of their resting place. If within 30 feet of a sleeping Vigil a trap is sprung or a sarcophagus or coffer opened, it immediately wakes up and readies for combat.
'''Susceptibility to [[SRD:Turn or Rebuke Undead|Turning/Rebuking]]:''' Since vigils are souls of the dead kept within this world by a mechanical body, they can be affected, albeit only partially, by [[SRD:Turn or Rebuke Undead|turning]] or rebuking attempts. A vigil that is turned or rebuked is [[SRD:Dazed|dazed]] for one round, and a vigil that is commanded or destroyed becomes [[Numbed (3.5e Condition)|numbed]] for 1 round.
= Types of Vigils =