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| Jagged
| class="left" | On a natural 20, weapon gets stuck in the enemy and deals its base damage at the end of the enemy's turn every round. Removing the weapon requires a DC 15 Str check to remove (move action), which deals the weapons's base once more.
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| Light
| class="left" | This weapon counts as one size lighter/smaller for the purpose of two-weapon fighting penalties and wielding penalties.
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| Raging