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→Class Features
*Magician
*Psychic
*Soldier*
*Thief
<nowiki>*</nowiki>Unlike the other costumes, the soldier has maneuvers which must be decided on immediately upon taking each a new level of the cosplayer class.
Upon putting on a costume, the Cosplayer gains all the abilities listed below under [[#Costumes|Costumes]]. Your effective costume level for the purpose of your costumes is equal to your cosplayer HD, removing one for every three levels you possess in the class. Thus, a level 7 cosplayer would have a costume level of 5. For the purpose of abilities that work off of your HD, your HD for costume abilities is equal to your costume level + levels in any non-cosplayer class. Thus, a level 10 costplayer with the Magician costume would gain no benefits from Practiced Caster (CA), but a Cosplayer 10 / Fighter 4 certainly would. When the cosplayer removes or changes costumes, they lose all abilities granted by a costume that they aren't wearing anymore, and cannot gain the benefits of a single costume more than once.