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Created page with "{{author |author_name=Tenno Seremel |date_created=2012-03-08 |status=Complete }}<div class="blank"> Summary::Supporting track to annoy your enemies. </div> ==Inquisitor=..."
{{author
|author_name=Tenno Seremel
|date_created=2012-03-08
|status=Complete
}}<div class="blank">
[[Summary::Supporting track to annoy your enemies.]]
</div>
==Inquisitor==
Sometimes supernatural forces need to be stopped. And if you need to use supernatural itself to do it… so be it.
====Track Abilities====
'''1<sup>st</sup> Circle - Seal {{Su}}:''' as a move or standard action, you can place [Sealed] condition on any one creature that is not you within [Medium] range.
[Sealed] condition lasts 5 [Round]s. A [Sealed] creature takes damage equal to the KOM of the character that [Sealed] it when it activates a Supernatural or Spell-Like Ability, or when it casts a spell. Passive always on abilities do not trigger this damage. A target with more than one seal on it is only damaged by the seal placed by the character with the highest KOM.
All abilities of this track (other than Seal itself) can only be used on targets you have [Sealed] yourself. Furthermore they actually affect all of them at the same time, although you can exclude some from the effect if you so desire.
'''Bind Space {{Su}}:''' targets are [Slowed] for 2 [Round]s. Fortitude save (DC 10 + 1/2 your level + your KOM) negates. Using this ability is a standard action.
'''2<sup>nd</sup> Circle - Blaze {{Su}}:''' targets are [On fire]. Using this ability is a swift action.
'''3<sup>rd</sup> Circle - Leech {{Su}}:''' when a creature is damaged by your seal you heal a number of HP equal to your KDM.
'''4<sup>th</sup> Circle - Doom {{Su}}:''' as a move action you can apply one of the following conditions for 2 [Round]s to your targets: [Bleeding], [Dazzled], [Deafened], [Revealed]. Will save (DC 10 + 1/2 your level + your KOM) negates.
'''5<sup>th</sup> Circle - Empowered Seal {{Ex}}:''' Seal's damage increases to twice your KOM. You can now use Seal as a swift action and Blaze as a free action if you so desire.
'''6<sup>th</sup> Circle - Suffering {{Su}}:''' as a standard action you can apply one of the following conditions for 2 [Round]s to your targets: [Battered], [Fatigued], [Sickened]. Fortitude save (DC 10 + 1/2 your level + your KOM) negates.
'''7<sup>th</sup> Circle - Rave {{Su}}:''' once per [Round] as a free action when you apply Bind space, Blaze, Doom or Suffering you can remove from yourself the very condition you apply to your opponents. If you do you can opt to deal [Fire] damage equal to your level to targets you just affected.
You are now immune to [Sealed] condition.
----
{{Legend Tracks Breadcrumb}}
[[Category:Legend]]
[[Category:User]]
[[Category:Track]]
{{Navboxes}}
|author_name=Tenno Seremel
|date_created=2012-03-08
|status=Complete
}}<div class="blank">
[[Summary::Supporting track to annoy your enemies.]]
</div>
==Inquisitor==
Sometimes supernatural forces need to be stopped. And if you need to use supernatural itself to do it… so be it.
====Track Abilities====
'''1<sup>st</sup> Circle - Seal {{Su}}:''' as a move or standard action, you can place [Sealed] condition on any one creature that is not you within [Medium] range.
[Sealed] condition lasts 5 [Round]s. A [Sealed] creature takes damage equal to the KOM of the character that [Sealed] it when it activates a Supernatural or Spell-Like Ability, or when it casts a spell. Passive always on abilities do not trigger this damage. A target with more than one seal on it is only damaged by the seal placed by the character with the highest KOM.
All abilities of this track (other than Seal itself) can only be used on targets you have [Sealed] yourself. Furthermore they actually affect all of them at the same time, although you can exclude some from the effect if you so desire.
'''Bind Space {{Su}}:''' targets are [Slowed] for 2 [Round]s. Fortitude save (DC 10 + 1/2 your level + your KOM) negates. Using this ability is a standard action.
'''2<sup>nd</sup> Circle - Blaze {{Su}}:''' targets are [On fire]. Using this ability is a swift action.
'''3<sup>rd</sup> Circle - Leech {{Su}}:''' when a creature is damaged by your seal you heal a number of HP equal to your KDM.
'''4<sup>th</sup> Circle - Doom {{Su}}:''' as a move action you can apply one of the following conditions for 2 [Round]s to your targets: [Bleeding], [Dazzled], [Deafened], [Revealed]. Will save (DC 10 + 1/2 your level + your KOM) negates.
'''5<sup>th</sup> Circle - Empowered Seal {{Ex}}:''' Seal's damage increases to twice your KOM. You can now use Seal as a swift action and Blaze as a free action if you so desire.
'''6<sup>th</sup> Circle - Suffering {{Su}}:''' as a standard action you can apply one of the following conditions for 2 [Round]s to your targets: [Battered], [Fatigued], [Sickened]. Fortitude save (DC 10 + 1/2 your level + your KOM) negates.
'''7<sup>th</sup> Circle - Rave {{Su}}:''' once per [Round] as a free action when you apply Bind space, Blaze, Doom or Suffering you can remove from yourself the very condition you apply to your opponents. If you do you can opt to deal [Fire] damage equal to your level to targets you just affected.
You are now immune to [Sealed] condition.
----
{{Legend Tracks Breadcrumb}}
[[Category:Legend]]
[[Category:User]]
[[Category:Track]]
{{Navboxes}}