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Arcane Magic
===Arcane Magic===
*At once point, the most common form of magical power used on Tellur, arcane magic is based on the notion that words and ideals have power. Normally, this power comes in the form of influencing the decisions of other beings by affecting their perspectives and emotions with words, but arcane spellcasters of Tellur believe it is possible to speak directly to the very fabric of reality itself, bypassing any intermediaries. Most arcanists treat arcane magic as a fusion of art and science, with a varying degree of mysticism. Arcane magic is not as spectacular as innate magic, but it is easier to control.
At one point, Tellurians made extensive use of arcane magic, with the Ophidians as a notable example. The Fremd can sense arcane magic (as per [[detect magic]], but with a much greater radius of detection), but since they cannot control or use it directly, most fear and hate it. Most humans do not use it at all, although this is more a cultural prejudice, while Ophidians and Bathyians exalt it; even magicians not of those races can generally expect a more than civil welcome in the lands of those species. Non-native outsiders cannot use arcane magic at all and are barred from taking levels in classes that grant arcane spellcasting ability (Sorcery has been revised and is a form of innate magic, so outsiders that cast spells as a sorcerer retain that ability).
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