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Tome of Prowess (3.5e Sourcebook)/Affability

19 bytes removed, 20:47, 31 October 2012
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Voice of Serenity: Grammar check
====[[Tome of Prowess (3.5e Sourcebook)/Affability#Voice of Serenity|Voice of Serenity]]====
When you turn on the charm, marshals find it hard to inspire either courage or ire against you and even berserkers find you difficult to hate. You can counter morale effects and rage and anger effects just by talking to your foes.</onlyinclude> As a standard action, you can make an affability check against the effect’s save DC + the effect’s level (in the case of spells like Mindless Rage or Bless) or 10 + the effect user’s character level + the effect user’s Chr Cha modifier (in the case of class abilities like Rage or Inspire Courage). You do '''not''' suffer a penalty to your roll based on the target's attitude towards you. If you succeed on the check, you suppress the ability as indicated in the check result table below. You can affect up to 1 target per 2 ranks in affability, but you compare your roll to the DCs for each effect to see which are suppressed and which are not.
You may use both this ability and the [[Tome of Prowess (3.5e Sourcebook)/Affability#Let’s Not Be Hasty|Let’s Not Be Hasty]] ability as part of the same standard action. When you are using both abilities at the same time, you only make one roll and compare it against all target DCs.
'''Base DC:''' Effect Save DC + Effect level, or 10 + User’s Character Level + Wis mod<br>
'''Check Result:'''
*DC+10 and above: You suppress the effect for 3 rounds without additional checks or actions, at the end of which it is dispelled effect on your targets. If they wish to regain the lost benefit , they must reuse the ability, recast the spell, or otherwise restart its effects. This probably makes them sad. Anyone freed from an effect with this ability is considered to have made a save against it.*DC+5 to DC+9: You suppress the effect in your targets for this round, and may continue suppressing it for up to two additional rounds without an additional check. You must spend a swift action in the additional rounds to keep the effects suppressed. At the end of that time , the effects return if their duration has not expired, though you may make a new check as a standard action to suppress them again.*DC+0 to DC+4: You suppress the effect in your targets for this round. Next round , the effects return if their duration has not expired, though you may make a new check as a standard action to suppress them again.
*DC-1 to DC-5: You fail to affect the ability this round, but may try again next round if you like.
*DC-6 and below: After planting your foot firmly in your mouth, you become unable to affect this instance of these targets with the ability at all. Any further retries are futile, and you should really find something else to do with your actions next round.<onlyinclude> 
===Rank 12 Uses===
9,695
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