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Voltran (3.5e Monster)

64 bytes removed, 05:37, 14 November 2012
Changing "electric" to "electricity" and refining Lightning Surge... shame I don't have any good ideas on how to make it deadlier without being outright unfair, as it's supposed to be Votran's trump card.
|ac=44 (+12 Dex, +2 dodge, +20 natural)|touch=24 |flat=30
|bab=+30 |grapple=+26
|at=Bite +26 melee (2d8-6 plus 1d10 electric electricity damage plus [[#Crunch|defense breaking]] plus [[Numbed (3.5e Condition)|numbness]]) or slam +21 melee (1d10-4)|full_at=Bite +26 melee (2d8-6 plus 1d10 electric electricity damage plus [[#Crunch|defense breaking]] plus [[Numbed (3.5e Condition)|numbness]]) and slam +21 melee (1d10-4)
|space=5 ft. |reach=5 ft.
|sa=[[#AncientPower|AncientPower]], electric electricity elemental aura (4d6 electric electricity damage to all within 10 feet), [[#Thunder Fang|Thunder Fang]], [[#Scary Face|Scary Face]], [[#Crunch|Crunch]], [[#Discharge|Discharge]], [[#Dark Pulse|Dark Pulse]], [[#Earth Power|Earth Power]], [[#Dark Storm|Dark Storm]], [[#Lightning Surge|Lightning Surge]]|sq=Electric Pokémon Traits, Dark Pokémon Traits, electricity absorption, [[#Intangibility|Intangibility]], improved evasion, spell resistance 45, electric electricity anti-resistance 20
|fort=+8 |ref=+32 |will=+29 <!-- Good Reflex and Will saves, poor Fortitude save -->
|str=3 <!-- &minus;4 -->|dex=34 <!-- +12 -->|con=4 <!-- &minus;3 -->|int=17 <!-- +3 -->|wis=34 <!-- +12 -->|cha=38 <!-- +14 -->
=== Combat ===
Voltran was engineered to be able to infiltrate any location, catch up to anything, and do ludicrous amounts of damage in a very short amount of time. It certainly meets those goals, but as it is literally a living cloud, it is not even ''remotely'' stable. Though its Voltran's nonphysical attacks are the strongest of the Tran trio, and it's among the fastest creatures in existence, its physical combat abilities are utterly pathetic. Furthermore, Voltran's hp is laughably small for a 30 HD creature, and one solid physical hit will almost certainly wipe it out. Good luck hitting it, though; you're going to need it! If you can't take Voltran out quickly, you're going to have your @$$ handed to you in a flash!
'''{{Anchor|Thunder Fang}} ([[Su]]):''' Voltran's bite attack inflicts an additional 1d10 electricity damage, and a failure of 5 or more on a DC 21 Fortitude save (Strength-based) causes the target to become [[Numbed (3.5e Condition)|numbed]]. This is an [Electric] effect.
'''{{Anchor|Dark Pulse}} (Su):''' Voltran may generate a ripple of nightmares as a standard action once every 1d4 rounds. This ripple creates 5 20-foot-radius bursts within Medium range of Voltran. Any creature caught within one of these bursts takes 2d12+Int negative energy damage and is immobilized for 1 round; a DC 32 Fortitude save is allowed to halve the damage and negate the immobilization (the DC is Intelligence-based and includes a +4 racial bonus). Creatures affected by the Dark Pulse must also succeed on a DC 36 Will save (save DC is Wisdom-based) or take a -2 penalty to attack rolls and all defenses (armor class, spell resistance, martial defense, energy resistance, etc.). This is a [Dark] effect.
'''{{Anchor|Earth Power}} ([[Sp]]):''' This is a [[SRD:Flame Strike|''flame strike'']] from below rather than from above. Instead of divine energy, half of the damage is a [Ground] effect and the other half is electricity damage. (Actually, the whole move is a [Ground] effect, ''not'' an [Electric] effect, even though half of the damage is electricity damage. It's still considered an electricity effect, though- just not for interacting with Pokémon traits.) Voltran's caster level is equal to its Hit Dice. The save DC of 38 is Charisma-based. Voltran may use ''earth power'' at will.
'''{{Anchor|Dark Storm}} (Su):''' As a full-round action usable once every 2d4 rounds, Voltran may summon a storm of dark energy that deals 30d6 30d8 negative energy damage to all within Medium range. Victims are allowed a Reflex save (DC 38, Charisma-based) for half damage. This is a [Dark] effect. '''{{Anchor|Lightning Surge}} (Ex):''' While intangible, as long as Voltran occupies at least a small portion of another creature's space, it floods that creature with its essence, dealing 18d10 electricity damage to its victim per round with no save allowed. Voltran virtually always uses this attack in conjunction with its Flow with Enemy technique to remain locked onto a foe and electrocute it until it dies.
'''{{Anchor|Lightning Surge}} (Ex):''' As long as Voltran is flowing with an enemy, that enemy takes 15d10 electricity damage every round on Voltran's turn. This is an [Electric] effect.
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