9,700
edits
Changes
A minor offset of Voltran's fragility
|ac=44 (+12 Dex, +2 dodge, +20 natural)|touch=24 |flat=30
|bab=+30 |grapple=+26
|at=Bite +26 melee (2d8-6 plus 1d10 electricity damage plus [[#Crunch|defense breaking]] plus [[Numbed (3.5e Condition)|numbness]]) or slam +21 melee (1d10-4plus [[#Lightning Surge|free flow]])|full_at=Bite +26 melee (2d8-6 plus 1d10 electricity damage plus [[#Crunch|defense breaking]] plus [[Numbed (3.5e Condition)|numbness]]) and slam +21 melee (1d10-4plus [[#Lightning Surge|free flow]])
|space=5 ft. |reach=5 ft.
|sa=[[#AncientPower|AncientPower]], electricity elemental aura (4d6 electricity damage to all within 10 feet), [[#Thunder Fang|Thunder Fang]], [[#Scary Face|Scary Face]], [[#Crunch|Crunch]], [[#Discharge|Discharge]], [[#Dark Pulse|Dark Pulse]], [[#Earth Power|Earth Power]], [[#Dark Storm|Dark Storm]], [[#Lightning Surge|Lightning Surge]]
|sq=Electric Pokémon Traits, Dark Pokémon Traits, electricity absorption([[#Volt Absorb|Volt Absorb]]), [[#Intangibility|Intangibility]], improved evasion, spell resistance 45, electricity anti-resistance 20
|fort=+8 |ref=+32 |will=+29 <!-- Good Reflex and Will saves, poor Fortitude save -->
|str=3 <!-- −4 -->|dex=34 <!-- +12 -->|con=4 <!-- −3 -->|int=17 <!-- +3 -->|wis=34 <!-- +12 -->|cha=38 <!-- +14 -->
Let's not mince words; Voltran hits like an atom bomb, but ''takes'' hits like a house of cards. Voltran was engineered to be able to infiltrate any location, catch up to anything, and do ludicrous amounts of damage in a very short amount of time. It certainly meets those goals, but as it is literally a living cloud, it is not even ''remotely'' stable. Though Voltran's nonphysical attacks are the strongest of the Tran trio, and it's among the fastest creatures in existence, its physical combat abilities are utterly pathetic. Furthermore, Voltran's hp is laughably small for a 30 HD creature, and one solid physical hit will almost certainly wipe it out. Good luck hitting it, though; you're going to need it! If you can't take Voltran out quickly, you're going to have your @$$ handed to you in a flash!
'''{{Anchor|Volt Absorb}} ([[Su]]):''' Voltran can be granted temporary hit points via its electricity absorption. As a thundercloud, it is at no risk of being killed by an overload of temporary hp, and has no maximum limit to how many temporary hp it can gain.
'''{{Anchor|Thunder Fang}} ([[Su]]):''' Voltran's bite attack inflicts an additional 1d10 electricity damage, and a failure of 5 or more on a DC 21 Fortitude save (Strength-based) causes the target to become [[Numbed (3.5e Condition)|numbed]]. This is an [Electric] effect.