Changes

Jump to: navigation, search
Forbidden and Modified Magic
Summoning spells are also transformed. Instead of summoning planar animals, demons, and so forth, what a summoning spell actually calls forth is a lesser Fremd or a astral spirit, in the process giving it form and substance for the spell duration. For the moment, the psionic power [[SRD:Astral Construct|astral construct]] is actually a very useful guide for constructing a summoned minion. A spellcaster need only learn one spell, Summon Monster, and the level at which you prepare/learn/cast summon monster allows you to bring forth more or less powerful creatures.
One important spell to be discussed is [[SRD:Antimagic Field|''antimagic field'']]. The spell as written is more of a DM control mechanism than anything else, and tends to backfire on whomever uses it, including most monsters. I propose the following variant, still the same level and school, but it interferes with magical effects of a particular school, chosen by the caster when cast, that forces a caster level check equal to 10 + the antimagic caster's caster level + his/her/its key ability modifier to cast spells of that level (, and the duration is based on 1/2 the antimagic caster's level plus concentration, showing how the caster must since such a potent effect requires focus to maintain for long. Since magic is merely an extension of natural laws, antimagic is a truename metaphysical counterpart to anti-matter, with the spell same potential for it to work)disaster if misused. If another caster fails the check, the their spell is lost. Also note that technomantic items are allowed a Will save to avoid the effect, and that any magic item with a caster level greater than the caster is never effected. Normal rules for reentering the area and so forth still apply.
2,285
edits

Navigation menu