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Simplified Races (3.5e Variant Rule)

184 bytes added, 16:39, 1 May 2013
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Daywalker
==== Daywalker ====
:Combat Ability - Blood Siphon: Once per encounter as a swift action make a touch attack against an enemy; that enemy takes 1d6 damage (Fortitude save for half, DC 11 + HD), and you heal an amount equal to half the damage that enemy took. The damage dealt by this ability increases by 1d6 for every two HD you possess above the first (2d6 at 3 HD, 3d6 at 5 HD, and so on). Note that if using the [[Healing_Surges_(3.5e_Variant_Rule)|healing surge variant]] that the healing from this ability can not allow the daywalker paragon to activate a healing surge.
:Passive Ability - Vampiric Toughness: You have a 25% chance of ignoring critical hits and precision-based damage, as per [[SRD:Fortification|Light Fortification]].
:Utility Ability - Mist Form: Once per encounter as a swift action you can turn into [[SRD:Gaseous_Form|mist]] for one round.

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