10,199
edits
Changes
m
→Kobold (Small)
:Combat Ability - Set Trap: You may throw a trap that lasts three rounds into an unoccupied square within close range as a swift action. This is triggered by the first creature who moves into the square containing the trap, who takes 1d6 damage with a Reflex save for half (DC 11 + your HD). This damage increases by 1d6 for every 2 HD you possess past the first (+2d6 at level three, +3d6 at level five, +4d6 at level 7, and so on). Should you place it in an adjacent square, enemies are unaware of it unless they successfully oppose your Sleight of Hand check with a Spot check.
:Passive Ability -Trapfinder: You gain [[Rogue#Trapfinding|trapfinding]] and you have a number of effective ranks in Search equal to your HD + 3 for the purpose of finding traps.
:Utility Ability - Blood of the Dragon: Choose a 0-level sorcerer or wizard spell. You may cast that spell once per minute as a spell-like ability.