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Agent (3.5e Class)

729 bytes added, 22:38, 13 August 2009
m
Undo revision 19809 by Surgo (talk)
{{NeedsBalance|This is a very good start, but some things are really quite out of whack, especially the noncasting specialisations. These need to be compared to actually effective builds of this type when measuring what they can do, as potential power means nothing in the face of actual power.}}
{{DnD Base Class Infobox|img=|imgloc=|imgsize=|imgcaption=|rating_power=3|rating_wording=4.5|rating_formatting=4.5|rating_flavor=4.5e Class Semantic5|raters_power=2|raters_wording=2|raters_formatting=3|raters_flavor=2|authors=[[User:Sulacu|Sulacu]]|datecreated=May 28th, 2007|adopters=|dateadopted=|status=Completed|editing=|type=Combat-Focused, Skilled|descriptiondesc=A versatile specialist dispatched to protect law and order on the behest of authority or government.
}}
ed = The Agent = {{quote|The anonymous forging of bonds through flattery and telling lies through them is the fountainhead of an Agent's success.|orig=Guiserme Niemans|src=''Team Captain''}}  Expert at information gathering and able to hold their own in combat, agents are powerful tools to be used by governments and influential authority figures alike for the purpose of investigating events and carrying out secret missions, ranging from escorts to private investigation to assassination. They are highly trained with a developed sense of independence in mind, allowing them to work alone with minimal correspondence, however, they can also put their abilities to great use in furthering the agenda of an entire taskforce or party.
'''Adventure:''' When an agent sets out adventuring, he usually does so on behest of his employer and many different occasions constitute a potential assignment for an agent, to counter the spread of chaos or to fight organized crime being merely a few examples of what merits an agent's attention.
! rowspan="1" style="text-align: left;" | Special
|-
| 1st || +0 || +2 || +2 || +2 || style="text-align: left;" | Sneak Attack +1d6, Main [[Agent (3.5e DnD Class)#Specialization|Specialization]]
|- class="even"
| 2nd || +1 || +3 || +3 || +3 || style="text-align: left;" | [[Evasion]]
| 3rd || +2 || +3 || +3 || +3 || style="text-align: left;" | Bonus Feat
|- class="even"
| 4th || +3 || +4 || +4 || +4 || style="text-align: left;" | Bonus Feat, Main [[Agent (3.5e DnD Class)#Specialization|Specialization]] Special Power (4th)
|-
| 5th || +3 || +4 || +4 || +4 || style="text-align: left;" | Bonus Language
| 6th || +4 || +5 || +5 || +5 || style="text-align: left;" | Sneak Attack +2d6, Trap Sense +1
|-
| 7th || +5 || +5 || +5 || +5 || style="text-align: left;" | Main [[Agent (3.5e DnD Class)#Specialization|Specialization]] Special Power (7th)
|- class="even"
| 8th || +6/+1 || +6 || +6 || +6 || style="text-align: left;" |
|-
| 9th || +6/+1 || +6 || +6 || +6 || style="text-align: left;" | 2nd [[Agent (3.5e DnD Class)#Specialization|Specialization]]
|- class="even"
| 10th || +7/+2 || +7 || +7 || +7 || style="text-align: left;" | Bonus Language, Main [[Agent (3.5e DnD Class)#Specialization|Specialization]] Special Power (10th)
|-
| 11th || +8/+3 || +7 || +7 || +7 || style="text-align: left;" | Sneak Attack +3d6
|- class="even"
| 12th || +9/+4 || +8 || +8 || +8 || style="text-align: left;" | Trap Sense +2, 2nd [[Agent (3.5e DnD Class)#Specialization|Specialization]] Special Power (4th)
|-
| 13th || +9/+4 || +8 || +8 || +8 || style="text-align: left;" |
| 14th || +10/+5 || +9 || +9 || +9 || style="text-align: left;" |
|-
| 15th || +11/+6/+1 || +9 || +9 || +9 || style="text-align: left;" | Bonus Language, 2nd [[Agent (3.5e DnD Class)#Specialization|Specialization]] Special Power (7th)
|- class="even"
| 16th || +12/+7/+2 || +10 || +10 || +10 || style="text-align: left;" | Sneak Attack +4d6
|-
| 17th || +12/+7/+2 || +10 || +10 || +10 || style="text-align: left;" | 3rd [[Agent (3.5e DnD Class)#Specialization|Specialization]]
|- class="even"
| 18th || +13/+8/+3 || +11 || +11 || +11 || style="text-align: left;" | Trap Sense +3, 2nd [[Agent (3.5e DnD Class)#Specialization|Specialization]] Special Power (10th)
|-
| 19th || +14/+9/+4 || +11 || +11 || +11 || style="text-align: left;" |
|- class="even"
| 20th || +15/+10/+5 || +12 || +12 || +12 || style="text-align: left;" | Bonus Language, 3rd [[Agent (3.5e DnD Class)#Specialization|Specialization]] Special Power (4th)
|-
| colspan="42" style="text-align: left; border: none;" |
'''Languages:''' At 1st level, an agent is able to speak, read and write a number of languages equal to his int modifier (always 0 or more), aside from Common and potentially his native tongue. He gains a bonus language at every level divisible by 5. Languages learnt these way are independent from languages learnt through Skill points.
'''[[Agent (3.5e DnD Class)#Specialization|Specialization]]:''' At 1st, 9th and 17th level, an agent can pick a specialization, which allows him to specialize in certain areas of expertise. If due to insufficient ability scores, the agent cannot choose a specialization at 1st level, he will gain the benefits of a specialization as well as any associated perks as soon as he can.
'''[[Evasion]] ([[Ex]]):''' At 2nd level or higher if an agent makes a successful [[Reflex]] saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if an agent is wearing light armor or no armor. A helpless agent does not gain the benefit of evasion.
'''10th:''' ''[[Improved Evasion]]'', ''[[SRD:Passwall|passwall]]'' 1/day (CL 10th)
'''Bonus Feats:''' [[SRD:Agile|Agile]], [[Demolitions (3.5e DnD Feat)|Demolitions]], [[Expert Demolitions (3.5e DnD Feat)|Expert Demolitions]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Nimble Fingers|Nimble Fingers]], [[SRD:Run|Run]].
''Prerequisites: [[SRD:Dexterity|Dex]] 13.''
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{{3.5e DnD Base Classes Breadcrumb}}[[Category:3.5eDnD]]
[[Category:User]]
[[Category:User Sulacu]]
[[Category:Class]]
[[Category:Base Class]]
[[Category:Skilled]]
[[Category:Combat-Focused]]

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