Changes

Jump to: navigation, search

Angel Bells (3.5e Soulmeld)

90 bytes added, 07:16, 2 September 2013
m
Grammar check
|summary=You have angelic wings and bells.
|fluff=Every time a bell rings, an angel gets its wings.
|benefit=You constantly generate ringing chimes that put good-aligned creatures at ease, granting you a +4 morale bonus on all Charisma-related checks. Evil creatures are disturbed and take a -4 morale penalty to Charisma-based checks. However, you have a -4 penalty on [[SRD:Move Silently Skill|Move Silently]] checks. That's just the price you have to pay when you wear bells.
'''Essentia:''' You gain a +2 bonus to [[SRD:Jump Skill|Jump]] checks per point of invested essentia.
|blast=<!-- blast bind option offered by the soulmeld, if any -->
|crown=<!-- crown bind option offered by the soulmeld, if any -->
|brow=<!-- brow bind option offered by the soulmeld, if any -->
|throat=You may unshape this soulmeld to cast [[SRD:Holy Word|''holy word'' ]] as the spell. Your caster level equals your meldshaper level. Save DC is calculated normally for a soulmeld.
|shoulders=Wings sprout from your shoulderblades, granting you a fly speed of 60 feet plus 10 feet per point of invested essentia with average maneuverability.
|heart=You may unshape this soulmeld to teleport (as the [[SRD:Greater Teleport|''greater teleport'' ]] spell) up to 1,000 feet away per point of invested essentia.
|arms=Your arms become winglike. These wings do not interfere with your weapon usage, and can be raised as a barrier to grant you a +5 shield bonus to AC when using the total defense option. You have a fly speed of twice your land speed, with poor maneuverability, and you need a running start (as if making a Jump check) in order to take off. (Actually, taking off successfully ''does'' require a Jump check against a DC of 20.)
|hands=<!-- hand bind option offered by the soulmeld, if any -->
9,697
edits

Navigation menu