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→Combat: Link-making
Voltran may invest essentia into Discharge to extend the range by 10 feet per invested essentia point. As a baseline, the range is 30 feet per 10 HD. Voltran adds 1 die of damage per 2 HD.
'''{{Anchor|Dark Pulse}} {{Su}}:''' Voltran may generate a ripple of nightmares as a standard action once every 1d4 rounds. This ripple creates 5 20-foot-radius bursts within Medium range of Voltran. Any creature caught within one of these bursts takes 2d12+Int negative energy damage and is immobilized for 1 round; a DC 32 Fortitude save is allowed to halve the damage and negate the immobilization (the DC is Intelligence-based and includes a +4 racial bonus). Creatures affected by the Dark Pulse must also succeed on a DC 36 Will save (save DC is Wisdom-based) or take a -−2 penalty to attack rolls and all defenses ([[SRD:Armor Class|armor class]], [[SRD:Saving Throw|saving throws]], [[SRD:Spell Resistance|spell resistance]], [[Spell Dampening (3.5e Creature Ability)|spell dampening]], [[Martial Defense (3.5e Creature Ability)|martial defense]], energy resistance, etc.). This is a [Dark] effect.
'''{{Anchor|Earth Power}} ([[Sp]]):''' This is a [[SRD:Flame Strike|''flame strike'']] from below rather than from above. Instead of divine energy, half of the damage is a [Ground] effect and the other half is electricity damage. (Actually, the whole move is a [Ground] effect, ''not'' an [Electric] effect, even though half of the damage is electricity damage. It's still considered an electricity effect, though - just not for interacting with Pokémon traits.) Voltran's caster level is equal to its Hit Dice. The save DC of 38 is Charisma-based. Voltran may use ''earth power'' at will.