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Suicune (3.5e Monster)

1,253 bytes added, 03:52, 7 September 2013
Well, I figured out what to do with Bubblebeam and Aurora Beam...
'''{{Anchor|Leer}} {{Su}}:''' As a standard action, Suicune may attempt to unsettle opponents and make them open up their guard a bit. Its menacing stare affects all targets within a 30-foot cone that meet Suicune's gaze, forcing them to succeed on a [[SRD:Will|Will]] save (DC 22, Wisdom-based) or gain [[Damage Susceptibility (3.5e Creature Ability)|damage susceptibility]] 3/physical for 5 rounds. This is treated as a gaze attack, and thus can be avoided in any of the same ways that a gaze attack can be, but it is not continuously active; Suicune has to consciously ''choose'' to use it. (It's just like a [[SRD:Vampire|vampire]]'s [[SRD:Vampire#Dominating Gaze|dominating gaze]] in that respect.) Leer is a [Fear, Mind-Affecting] effect, with all of the capabilities and limitations that are implied by said descriptors (for instance, Suicune's wasting its time by trying to use Leer on a mindless creature or a [[SRD:Paladin|paladin]]).
'''{{Anchor|Bubblebeam}} {{Su}}:'''As a standard action, Suicune can launch a stream of motion-clogging bubbles. This is a 80-foot line, 20 feet wide, that does 1d8 damage per Hit Die and imposes a −5-foot movement penalty to all caught in the area. Half of the damage is acid and the other half is force. Victims are entitled to a Reflex save (DC = 10 + ½ of Suicune's Hit Dice + Suicune's Charisma modifier) to halve the damage and negate the movement speed penalty. This is a [Water] effect. The sample Suicune's Bubblebeam does 15d8 damage (half acid, half force) and has a save DC of 20.
'''{{Anchor|Rain Dance}} {{Su}}:''' As a swift action, Suicune may replicate the effects of the [[Drizzle (3.5e Feat)|Drizzle]] feat, except that Suicune's rain ends after 5 rounds have passed.
'''{{Anchor|Gust}} {{Su}}:''' Whenever Suicune jumps, it is trailed by a stream of wind that bowls enemies over. Suicune merely has to jump above the enemy within 5 feet of it (that is, the opponent has to be in Suicune's melee reach). Suicune's gust attack deals 1d8 + Dexterity Modifier of subdual damage. A gusted opponent may attempt an attack of opportunity with a −4 penalty to the attack roll (assuming that it has a reach of 5 feet or more). A gusted opponent who chooses not to make an attack of opportunity may instead attempt a [[SRD:Reflex|Reflex]] save for half damage (DC 10 + 1/2 Hit Dice + [[SRD:Dexterity|Dexterity]] Modifier). This is a [Flying] effect.
'''{{Anchor|Aurora Beam}} {{Su}}:'''As a standard action, Suicune can launch a ray of frigid light with a range increment of 100 feet. This ray is a ranged touch attack that, upon impact, does 1d6 cold damage per Hit Die Suicune has, and also does 1d8−2 Strength damage. The victim is entitled to a Fortitude save (DC = 10 + ½ Suicune's Hit Die + Suicune's Charisma modifier) to negate the Strength damage; furthermore, on a success, the cold damage is reduced by 1 for every point that the target exceeded the save DC by. This is an [Ice] effect. The sample Suicune's Aurora Beam does 15d6 cold damage and has a save DC of 20. A creature with immunity to cold is not susceptible to Strength damage from Aurora Beam.
'''{{Anchor|Mist}} {{Sp}}:''' As a standard action, Suicune can shroud itself in mist. This mist grants it 20% concealment and also renders it completely immune to ability damage, ability drain, ability score penalties, and energy drain attacks. The mist retains these protective qualities for 5 rounds, after which it becomes inert, requiring Suicune to conjure it again to renew its protection. Mist does not cure or dispel any [[SRD:Ability Damage|ability damage]], [[SRD:Ability Drain|ability drain]], ability score penalties, or [[SRD:Negative Level|negative levels]] that have already been inflicted upon Suicune, nor does it prevent status conditions such as numbing, paralysis, or burning (and also does not prevent ability score modification due to status conditions). This ability is the equivalent of a 4th-level spell and is considered a [Cold] effect (actually an [Ice] effect, but it is unable to actually interact with other Pokémon in a way that would be considered Super Effective or Not Very Effective).
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