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|full_at=Bite +26 melee (2d8−6 plus 1d10 electricity damage plus [[#Crunch|defense breaking]] plus [[Numbed (3.5e Condition)|numbness]]) and slam +21 melee (1d10−4 plus [[#Lightning Surge|free flow]])
|space=5 ft. |reach=5 ft.
|sa=[[#AncientPower|AncientPower]], electricity elemental aura (4d6 electricity damage to all within 10 feet), [[#Thunder Fang|Thunder Fang]], [[#Scary Face|Scary Face]], [[#Crunch|Crunch]], [[#Discharge|Discharge]], [[#Dark Pulse|Dark Pulse]], [[#Earth Power|Earth Power]], [[#Dark Storm|Dark Storm]], [[#Lightning Surge|Lightning Surge]], sneak attack +6d6, Epic Flow With Enemy|sq=Electric Pokémon Traits, Dark Pokémon Traits, electricity absorption ([[#Volt Absorb|Volt Absorb]]), [[#Soul of Thunderclouds|Soul of Thunderclouds]] (15 essentia), [[#Intangibility|Intangibility]], improved evasion, hide in plain sight, [[SRD:Spell Resistance|spell resistance]] 45, [[Spell Dampening (3.5e Creature Ability)|spell dampening]] 30, [[Energy Anti-Resistance (3.5e Creature Ability)|electricity anti-resistance ]] 20, Dodge, Midnight Dodge, Elusive Target
|fort=+8 |ref=+32 |will=+29 <!-- Good Reflex and Will saves, poor Fortitude save -->
|str=3 <!-- −4 -->|dex=34 <!-- +12 -->|con=4 <!-- −3 -->|int=17 <!-- +3 -->|wis=34 <!-- +12 -->|cha=38 <!-- +14 -->
'''{{Anchor|Volt Absorb}} ([[Su]]):''' Voltran can be granted temporary hit points via its [[Energy Absorption (3.5e Creature Ability)|electricity absorption]]. As a thundercloud, it is at no risk of being killed by an overload of temporary hp, and has no maximum limit to how many temporary hp it can gain.
'''{{Anchor|Soul of Thunderclouds}} {{Ex}}:''' Voltran is the essence of life in thunderclouds, an otherwise inanimate aspect of weather. Thus, it can tap into the latent incarnum of the sky. Voltran has an essentia pool containing 2 points of essentia plus 1 point for every 3 HD that it has. Its 30 HD grants it 12 essentia and the ability to invest up to 4 essentia in any given essentia receptacle. It can invest essentia into its [[Energy Anti-Resistance (3.5e Creature Ability)|electricity anti-resistance ]] to improve it by 4 points for every invested point of essentia.
'''{{Anchor|Thunder Fang}} ([[Su]]):''' Voltran's bite attack inflicts an additional 1d10 electricity damage, and a failure of 5 or more on a DC 21 Fortitude save (Strength-based) causes the target to become [[Numbed (3.5e Condition)|numbed]]. This is an [Electric] effect.
'''{{Anchor|Dark Pulse}} {{Su}}:''' Voltran may generate a ripple of nightmares as a standard action once every 1d4 rounds. This ripple creates 5 20-foot-radius bursts within Medium range of Voltran. Any creature caught within one of these bursts takes 2d12+Int negative energy damage and is immobilized for 1 round; a DC 32 Fortitude save is allowed to halve the damage and negate the immobilization (the DC is Intelligence-based and includes a +4 racial bonus). Creatures affected by the Dark Pulse must also succeed on a DC 36 Will save (save DC is Wisdom-based) or take a −2 penalty to attack rolls and all defenses ([[SRD:Armor Class|armor class]], [[SRD:Saving Throw|saving throws]], [[SRD:Spell Resistance|spell resistance]], [[Spell Dampening (3.5e Creature Ability)|spell dampening]], [[Martial Defense (3.5e Creature Ability)|martial defense]], energy resistance, etc.). This is a [Dark] effect.
'''''{{Anchor|Earth Power}} '' ([[Sp]]):''' This is a [[SRD:Flame Strike|''flame strike'']] from below rather than from above. Instead of divine energy, half of the damage is a [Ground] effect and the other half is electricity damage. (Actually, the whole move is a [Ground] effect, ''not'' an [Electric] effect, even though half of the damage is electricity damage. It's still considered an electricity effect, though - just not for interacting with Pokémon traits.) Voltran's caster level is equal to its Hit Dice. The save DC of 38 is Charisma-based. Voltran may use ''earth power'' at will.
'''{{Anchor|Dark Storm}} {{Su}}:''' As a full-round action usable once every 1d6 rounds, Voltran may summon a storm of dark energy that deals 30d12 negative energy damage to all within Medium range. (The number of damage die is equal to Voltran's HD.) Victims are allowed a [[SRD:Reflex|Reflex]] save (DC 38, Charisma-based) for half damage. This is a [Dark] effect. Voltran may invest essentia into Dark Storm to add 2 dice of damage for every invested essentia point.